Showing posts with label Cube of Tybor. Show all posts
Showing posts with label Cube of Tybor. Show all posts

Monday, July 9, 2012

Chapter Nineteen - The Dark Wizard of Netheril

Session was held 30th of June at the Altar of Games

Melkor made Arius very upset. Poor kid.
As the great peril loomed over the Kingdom of Darnon, Arius prepared himself for a speech that was meant to raise the last remaining men for the final battle. Melkor had declared that they would should move with haste towards the city of Berdusk that was currently besieged by the Red Wizard Alzarseth. Melkor pointed out that encountering Alzarseth was crucial if they wished for Darnon's best, as the Red Wizard gathered strength with every passing hour.
But Arius found himself troubled by the late events. Melkor had always been close to him as a mentor and foster father, but now as it had turned out that the Black Wizard actually was his father, he had great problems accepting the truth. Even more so as his legitimacy for the Crown of Darnon had been forever lost. Although he still struggled with his thoughts, Arius heartened the remaining soldiers to join him for the final march. A march that was destined to end in suffering of many without a promise of victory.

The Final March
The preparations for the Last Stand of Justice were made roughly in one day. During their planning meet with the last remaining rebellion leaders they agreed that General Almatheus Ochrefield, Dortherion, Count Anthrop and Constantin Almert would join them for the last march. Uddard Blackcaster was nominated to act as regent while our heroes would be making war elsewhere, and he promised to give his fullest to prevent the conquered cities descending into turmoil. Cidela Pepperpath and Lot were stationed to guard the Cube of Tybor during the march and while Melkor would do his magicks.  During the meet Ochrefield stated they managed to raise around thousand soldiers for the march, many of them ex-Blackhelms who had deserted from King Osanders army.
While planning for the tactics, Blackcaster brought up alarming news. It had turned up that the carcass of Merthoflagrion, the red dragon that was slain few weeks ago in the Battle for Asbravn, had vanished into thin air. Blackcaster assured the rest that there was no reason to worry and that natural explanation for the disappearance of the huge rotting serpent was to be found.

Next morning the small army of tired freedom fighters began it's march towards Berdusk. Captain Ochrefield  calculated that march would take four days to the Great Bulwark, where they could ask Colonel Erebald (well known sympathizer of Free Darnon) and his men to join them. But before that they would have a long forced march ahead of them that would really test the endurance of the men.

Route of the Last March. 
The men marched almost two days in a row with minimum rest, but outside the village of Borhus they finally had a little rest among the village houses and maturing crops. After the nightfall when the camp had been built and most were fast asleep, Melkor was still writing to his notebook.
Zelthaum the Eldritch
Suddenly he noticed how his magical amulet began to hover on his chest, and how inside the tent every other item of magical nature did exactly the same. Arius woke up as his sword Ilbrandir began to float away from him, and soon all of our heroes charged out of the tent to see what was causing this magical anomaly. And as a thunder shook the camp, great giant appeared in front of them.He declared to be Zelthaum the Eldritch, claimant to possess the Cube of Tybor. The gigantic man listened no reasoning and the ownership of the Cube had to be dissolved with arms. Zelthaums gargantuan bastard sword was a force to be reckoned and his magical abilities boosted his power further, but as so many times before, our heroes proved to be triumphant. The giant was soon slain, heroes claim for the Cube restored and soon the camp returned to peaceful slumber.

The One who Returned
At dawn, the camp was dismantled and the march continued. Sun didn't illuminate their path anymore as a dark gloom had fallen over Darnon. The black clouds over Berdusk had grown even thicker, and the dense veil of darkness was spreading over the lands with ever growing speed. It was clear that Alzarseths magic was the cause of this unholy gloaming that hung heavily over the land. The army moved with haste towards the border Bulwark, and two days later they reached Hope's End, a refugee village outside the Morihig border station. The village was empty, sacked by the conquering army of Alzarseth. But death reeked also at the border station. Colonel Erebald, who was expected to join them, hang gutted, upside down with his close officers at the camps gate. Douglas donned his ring of invisibility (freshly acquired from Asbravnian merchant) and went for a quick recon mission. The thief soon returned and informed the others that the border station had been overrun by undead warriors. Jared was encouraged by these news and promised to get rid of the menace with his positive energy bursts granted by his deity Lathander. Talk about being positive, the crazed cleric walked all alone in the middle of the soldiers of unlife. An undead officer in black full-plate ordered them to turn because the border was closed, but the priest launched his positive burst that tore the skeleton army apart, but only partially, as many of the creatures rose again.
Death Knight Irongrave and his zombie-dragon steed.

By releasing the burst, Jared also evoked the high commander of the depot of living dead. Great doors of the wall gatehouse fell, as a gargantuan beast crawled in. And look, the beast was Merthoflagrion, once slain red dragon that had risen again. The zombie dragon had a rider, donned in black full-plate, wearing a cracked helm with huge deer antlers, and the rider was the greatest of the Skull Riders, Captain Irongrave. He was slain in the battle of Treeward, but now the captain was bestowed with unholy powers and risen as a Death Knight. As a response to clerics energy burst, Irongrave grunted "Here only you can die" and launched a volley of unholy fire towards Jared, knocking the priest down. Then the dragon vaulted to the sky and swiped behind our heroes, frying many soldiers with it's fiery breath. Furious battle ensued as the Death Knight dealt punishment from the Beyond. As Jared regained his consciousness and was ready to continue the battle, he unleashed another burst of energy, decimating the weakened Death Knight and his terrible minions. Without these superpowers of our heroic cleric, many of the men would have died in the claws of the skeleton horde, now they could sigh and wait for day or two longer for the Kothian blades to slay them.

The army marched through the border gate and gasped as they saw malevolent powers growing in the berduskian sky. A great red sphere glowed it's death on the doomed city and it was now crystal clear that there was n more time to be wasted. With a forced march our heroes and their army struggled onwards, but soon general Ochrefield had to call for a quick rest. They headed to a farm called "The Verdants" where the men gathered fresh water and crops for fast nourishment. But encounter followed as the main building was already occupied. A great warrior launched forward, killing two soldiers. He told the heroes to back off, but when questioned, the man, called Strong-Dong, revealed that he was serving a master. And the master answered when he was called forth.
Here Strong-Dong and Man-with-a-pointy-hat both marvel
how well the Man shot his arrow into Ebonmars ribs.
A wretched shadow of a man walked out of the building, and soon our heroes recognized that familiar scumbag, he was Lord Lullicius Ebonmar. The fat coward had escaped from Berdusk just before the siege, and was hiding here with few of his menservants. It didn't take long from our fellowship to negotiate Strong-Dong to leave his slavemaster and join for the glorious battle. That obese bastard tried to sneak out of the situation but by heroes command, a man with a pointy hat & feather stopped his escape with a well aimed arrow. The pointy hatted man was complimented for his bravery in action. The owners of the Verdant-farm were found and released from the basement, and they gave their sincerest gratitude for our heroes. During the night the farmer Matteus Verdant finished his issues with Lord Ebonmar who was left to die on the yard. As morning came even more hazily than the others before, resting troops found Ebonmar hanged into nearest tree. Many wondered how that chapped farmer had strenght to lift that fat carcass high up in the air. After this scene the last camp was dismantled and the march for final judgement began.

The Last Strike 
The red glowing orb over Berdusk and it's besiegers.
The Last Army of Free Darnon progressed with rather hasty pace, even though they were marching to their evident deaths. As the last hills and meadows of berduskian farmlands were left behind, the army reached a last little hill before the city, and on the top of that our fellowship finally saw how dire the whole situation actually was. The city was completely surrounded by besieging force. Dark black clouds hung heavily over the city, and in the middle of the clouds a gigantic red orb pulsated, sucking red energy from the city and the besieging forces to itself. And from that red eye, a small line of that same red energy streamed into a small mountaintop, which glowed with bright light. There on that artificial peak (that wasn't there before, foul magic of the red wizard once again) Alzarseth did his magics in order to destroy Berdusk.

Only one unit of enemy troops was not under the same lure that doomed Berdusk. These men guarded the small peak where the archmage was conjuring death and demise for thousands. Our valiant crusaders decided to head straight towards the peak in hope of intercepting the conjuring. The enemy let them proceed quite a distance until three-men sentry rode towards them. Their leader, Shadhum Khozo, the leader of Kothian mercenaries, announced that his master is currently occupied and cannot attend their business whatever it was. But mercenary captains speech was interrupted by the red mage himself telepathically saying "Shadhum, I do have time"
And with this sentence, dust began to move in a circle of hundred feet radius. And from that circle rose half-dozen enormous metal blades that reached the sky, still circling with blinding speed, enclosing our heroes into   deadly cylinder. And inside that cylinder was Alzarseth the Red. As predicted, the mage was wearing deep red robe, his face looked powerful, and his eyes stared under pitch-black brows.
This is the speech Alzarseth held when addressing our heroes:

"We meet at last! The King is dead, long live the King!
Congratulations Ariendur, there's finally a man on the throne who righteously deserves it!

And you must be Douglas of Berdusk. It seems that you've lost your face?
The priest of Lathander, Jared. We shall talk about the matters of faith later when all this is over, for then whe truly have time for it.
Oh but Melkor the Black, Confidant of Queen Aeliathe, The Wise Man of West, Descendant of the Great Ancient Wizards of Netheril. Far have you traveled from your books, and even farther from the havens of rationality are your thoughts, how do you believe that you'll ever reach your goals when even your closest ones do not know about your endeavors?

Melkor, let me explain to your little friends..
Don't you remember? You arrived to Iriaebor long time ago, visions of long gone artifact in your eyes. You had managed to dig up that the arch-wizard of the city could possess an item of tremendous power and you decided to investigate this lead. Yes, the Eye of Karsus was mine back then already, even though I had not yet unleashed it's true powers. 
Melkor and Arius back when everything was well.
You conspired with the beautiful Queen, but did you do it for love, I dare not to know. You managed to discover a lot, but much was yet to be discovered, when something unexpected happened. The Queen succumbed as did her first-born, prince Ariendur. But the people of Darnon didn't know that the boy was actually alive and safe, as the Queen foresaw her own death and gave the baby to you Melkor. Little prince was kept hidden in your servitude until now, as I couldn't suspect you back then when I order the Queen and her bastard to death! Yes, I gave that order as the weakling King Osander could not do it. Power is a cruel game my friend.

See, deaths of the Queen and the prince were good excuses for radical shifts in the power balance of the kingdom, because all these years that you call as grim years of tyranny and fear, were only running in for the terror machinery that will lift me to greater power. The Cult of the Bitter Lord has proven itself as crucial aid for my endeavor and without the Queens death and the national mourning that followed it, I couldn't been able to introduce it for the masses, not to mention spreading it.

But what comes to you Melkor, after receiving the boy, a sinister plan began to grow it's roots in your mind. I am even little envious how cunning your plan was. You raised the boy to obedient young man, and you never told him about his true origins. But when the boy turned eighteen, you betrayed him for the Order of the Black Cliff, who had been searching for him all these years. Then you rescued him from the dungeons and told all these tales and lies how he would be the legitimate king of Darnon and how the young prince would act as the sword of righteousness and release the kingdom from tyranny. And the boy believed and your route for power opened. People of Darnon dismissed the tyrant and welcomed Arius with great cheer as their new rightful King. Your success has been great and you almost managed to mess my own personal schemes. But Melkor, your destination is still ahead of you, but now you have managed to create your own machinery for power, which shield might be more polished than mine, but the insides are as covered in smut as mine. And now that  long forgotten artifact is at your grasp, The Eye of Karsus. You have been pursuing it all this time, heedless of anything else... As I said, power is a cruel game.



But now I must continue my own agendas. Extracting the souls from a whole city and from the army besieging it, in order to raise myself to godhood, is not a task done with ease. I am flattered that you've come to share my day of ultimate triumph. Thank you.


And with these words the wizard vanished and the great metal blades that formed the cylinder descended back to earth. Melkor grinded his teeth in anger, as the others looked at the wizard in disbelief, how could he betray them in this horrible manner. Arius especially was completely blown out. His blank expression was wiped when the earth below them began to tremble. As they backed up, the ground fell into abyssal pit more than hundred foot wide. And from the red depths of the pit rose a terrible many clawed and eyed abomination later identified as Elder Odopi.


And thus began the final battle for Darnon.

Manifestation of Tybor
Arius, Jared and Douglas struck against the bizarre aberration of hell, while Melkor concentrated his energy in awakening Tybor from his Cube. The Odopi trampled over many and struck forcefully with it's crooked claws. It grappled Arius and swallowed him. There Arius remained for almost the rest of the battle, fighting the nightmarish innards for his freedom. The creature struck Jared down, mangling the priest badly, but just then Melkor managed to release Tybor. With great white light, the ancient wizard manifested over his Cube, glazing furiously to the top of the peak where Alzarseth did his spells. Then Tybor released a burst of force that knocked the Red Wizard down, ending his dire spells. By that instant the red glaring orb on the sky of Berdusk began to fall. And just before reaching the rooftops it exploded with great white light. Force of the explosion tore down towers and walls, knocked the besieging army down and when it reached our battling army, reeled many. Soon the battle ensued, and the manifestation of Tybor withered slowly away. For a moment the Red Wizard was gone, but then he returned with terrible wrath.

Arius managed to force himself out of the Elder Odopi, just in time to help Douglas who had been left completely alone as Jared had succumbed to terrible agony. The young prince saw Alzarseth standing on a hill, but the wizards appearance had changed from the previous. The Archwizard was a twisted visage of it's former self, and it was quite apparent that the Red Wizard was a lich, terrible undead spellcaster of tremendous power.

Alzarseth the Red
The maddened Red Wizard began his battle by casting the feared Meteor Swarm upon our heroes. While dodging the terrible blaze, Arius was puzzled by Melkors apparent absence. The Black Wizard had put his eye on the Eye of Karsus, a powerful artifact that he had desired for so long. Now it laid unused on the ground as Alzarseth had thrown it away in his whims as he failed to re-activate it, thanks to Tybors strong dispelling charge. And so, Melkor abandoned his friends and pursued his own goals instead, a move that sealed our fellowships destiny.
As the traitorous loremaster disappeared into a dimensional door, Jared, who had already been struggling, was slain by Alzarseths meteors. None could have seen what happened next. The death of the faithful priest evoked a terrible spirit that had been lurking inside the priest since his first demise in Battle of Durunmer. Now the cleric corpse transformed into a shape of terrible demon that growled:
In some sources Arius is portrayed with a horned helm,
but like true heroes, he fought bareheaded. 
 "I am the Harbinger of Gor-Marrak the Eater of Nations! Alzarseth, your time has come!
And in instant the demon began to slay the men around it, progressing towards the Red Wizard who flew his spells on it. One of the spells was Horrid Wilting that killed brave Constantin Almert. Arius also rushed towards the wizard, as he wanted to deal with him personally. Some said later that his plunge towards the hill was archetype portray of recklessness, as he rushed through prismatic spray-spell to face archmage lich  and a terrible demon of horrific hellish power. But the daredevil hero did it, and for a moment he battled alongside with the demon. Alzarseth could not withstand such an attack for long, and our young king struck his glorious sword through the lich, slaying the Evil that had tormented Darnon for decades! Off-balanced by the shock that followed the Red Wizards destruction, the demon took the advantage, and even though Douglas did his best to support Arius in battle against the creature that once had been their friend, the demon struck Arius down with it's mighty heaves.

Arius fell, and while laying there in the middle of the battlefield, he felt his end coming. He saw how Douglas screamed as he tried to save his friend, but Arius couldn't hear him no more. Memories of wondrous adventures full of joy and friendship, rushed to his mind, but then the shadows began to roll over him. Everything grew darker and darker, and as Arius felt he was succumbing to the eternal darkness he knew that this is it, his end....

And amongst the shadows,
there,
there was MELKOR!




Tuesday, April 17, 2012

Chapter Eighteen - How did this happen, how could this happen, How did the empire fall?

A new chapter had begun in the tale of our bold adventurers. As they fought and conquered the terrible entity known as Vasuthant, the armies of Darnon were at move. The date was 29th of May, 1373 DR when the mercenaries of Darnon began their pillage in the farmlands surrounding Berdusk. At that date, the war began. But our heroes didn't know about the southern events just yet. The village of Triel was devastated from the battle with that unholy entity, so our braves had to ride all night long to Scornubel. There they managed to catch few hours of rest, until the sentry of High Lady Rhessajan Ambermantle woke them up and summoned them to a meeting. There the High Lady, ruler of Scornubel, told our fellowship about the events, and suddenly our freedom fighters realized how compromised their urge for Free Darnon really was.
General Ochrefield
Father of Cidella Pepperpath


Lady Ambermantle calmed our braves and told that the supply wagons that they requested earlier were ready to go, and that the draft for thousand able warrior had been completed. Even Melkor was quite surprised as General Almatheus Ochrefield stepped forth from the shadows and declared that he would lead the troops alongside of our heroes. General Ochrefield had been exiled from Berdusk as a harbinger of ill-omens just days before the city was besieged, even though he only tried to warn the city council from the danger.

Late that afternoon, the battalion was on the move. The troops were also to escort the supplies to Asbravn, and only a quarter having a horses, the journey was going to take a while. While moving through the Reaching Woods, our heroes pondered on the strategics of coming war. General Ochrefield adviced them to collect the troops in Asbravn, and strike to the back of the besieging Darnonese army. Despite their careful plannings, they had to adapt for ill news, as a messenger from Asbravn rode to them. The freshly liberated city was facing new menace as the main force of darnonese Blackhelms had begun their march from Iriaebor, stopping only when Asbravn would be mere cinders. Troubled from the news, our valiant heroes decided to ride to the city as soon as possible, leaving General Ochrefield to advance with the Scornubelian battallion. Trustworthy aid Lot and Hero the dog would also stay with the troops, guarding the supplies and secretly watching over the Cube of Tybor that was hidden into the supplies.

Riding their steeds to death, our heroes of Free Darnon reached Asbravn by dusk, barely getting inside among the last remaining peasants before the gates were closed for good. Dortherion welcomed our adventurers, clearly relieved by seeing them, as they were the only hope Asbravn currently had. At that time the marching Blackhelms were at the horizon, and by nightfall the city was besieged. Dortherion estimated that the enemy numbered four or five thousand, as they only had one and a half - two thousand men. As the night grew darker, and hundreds of torches surrounded the city, a small diplomatic convoy of Blackhelms rode to the gate. There their spokesman, Orbald Vornhel, the mouth of the king, wished to discuss about the terms of Free Darnons surrendering.

King Osander II's terms for the surrendering of the rebels were that every notable person of the rebellion would have to be handed over (except Douglas who was presumed to be dead due his constant changes of appearance) and punished. Also, Prince Saldor was to be released immediately, the King to be nominated as the sole ruler of Darnon and the rebellion to be disolved. Our heroes laughed at these ridiculous claims and kicked the kings mouth back to the dog pack surrounding the city. And this act began the bloodshed.

During the night, the catapults and trebuchets  pounded the city, causing much damage and death. Without Jareds cunning use of summoning magics, the devastation would have been much worse, but his air elementals crippled the throwing machines for several hours.

The bombardment stopped as the new dawn peaked. The enemy forced half a dozen captives (peasants and p.o.w) to step foward, and unless our heroes would free Prince Saldor, the captives would be put to the sword. Even though some empathies for the prisoners were heard among the Asbravnians, freeing the prince was out of question, and to prevent possible torture, Melkor shot a fireball on the prisoners and their captors, killing soldiers and civilians alike. This awakened the beast, as the besieging army began their first true assault on the city.

The magics of Melkor and Jared slayed dozens and the attack was destined to fail. But a small task force of extreme efficiency managed to crawl into the city via ancient catacomb tunnels, and the broke Saldor out of the dungeons. It was really close that the enemy would have succeed in freeing the prince, but Arius and Douglas were conscious of the situation, and together they prevented the escape.

Many died during the first assault that lasted for the day. It was painstakingly obvious that as the enemy would have regroup and launch another one, the city would most likely fall. Fate of Asbravn was in the Scornubels battallion that was on it's way, and in the abilities of our brave heroes, who were the spine of defense. The coming night was restless, the bombardment continued and strange movement was noticed among the enemy ranks. When the morning came, a horrible sight awaited. The enemy had piled the corpses and carcasses of the fallen into two gargantuan piles of grotesque nature. And, worst of all, they had opened the burial mounds that served as the resting place for those who had died during the liberation of Asbravn few weeks ago, and added these heroic dead to the piles. Although intimidated by the corpse piles, Melkor also noticed that the Banners of the King himself had arrived, and even from the distance, a ominous red cloaked figure was seen standing next to King Osander II.

But then all evil broke loose. The piles of bodies began to move, as giant arms and legs were formed from the bones of the dead. Melkor identified the profane monstrosities as necronauts, one of the most sinister creations known to man. The abomination shambled towards the city walls with unnatural speed, and crushed against it like giant battering rams. Terrible was the fury of those greater evils, and as fast as they killed brave men on the wall, they added the fresh corpses to itselves, strengthening the undead vigor. As our heroes fought against one of these necronauts, Dortherion, Cidella, Count Anthrop, Karman Fatta and Dacatrin the sorceress tried to hold back another one.

Even though the creations of unimaginable evil were tough as hell, our heroes managed to destroy the first one. And as they did, they saw a glimpse of hope, as the Scornubelian battalion charged to the flank and rear of the enemy. Arius that his moment had came, and he rushed through the battlefield, his eyes locked to the King Osander II who was having his stand against General Ochrefields troops. Kings bodyguards were some of the finest warriors in the realm, and only with the help of the other heroes, Arius manage to break through and face the king. By this moment, Melkor had noticed that the  red cloaked man next to the King was not Alzarseth the Red, but just a mere look alike cleric that was to secure the king. The false Red was soon struck down and Arius swung his blade, Ilbrandir, towards the king, and look!
The King of Darnon, Osander the Second was struck down.


The defeated King lied on the battlefield with a mortal wound, but before his death, he spoke to his victor, and he said:
"Ariendur, come closer.. Yes, you look much like your mother. And now I see, and now I repent.
I could have kept you as my son... but your mother.. The betrayal was too much..
But betrayal lurked also in the words of the Red Wizard. Slay that apostate.. Save Berdusk..
"

The King coughed blood and continued:
"Ariendur, now as I see you there.. You are like the son I always wished for..
Your deeds are already like the deeds of a King.. But a right for the crown you have not!
You are just a bastard of a queen bitch! Do you understand! You live in a lie!"

The Kings face distort in pain and terror:
"That man! That face! Queens Mentor
Aeliathe! How could you..."

And with those words, the King of Darnon took his last breath. Arius turned around to see what had struck such a terror to a dying man, and for his horror, he saw Melkor, his mentor. 

Arius cried in shock as he realized that Melkor was his real father!

Eventually the battle ceased. The death of the King had struck a final blow to the moral of the Blackhelms and many fled. The necronauts were destroyed, but only by the sacrifice of Karman Fatta. The bold mercenary will be remembered. Asbravn was safe. At dusk, the heroes gathered around a campfire to discuss about their next move. Melkor insisted that they would have to act against the besieging army outside Berdusk, as the Red Wizard was there. The old schemers was sure that sending the king here was just a diversion planned by Alzarseth to win more time, for what, that Melkor didn't know. The others agreed with Melkor that the rest of the army of Free Darnon had to move quickly towards Berdusk, but one of them said nothing.

Arius stared into nothingness as he began to understand that his claim for the crown was gone. The old wizard was his father and he was just his mothers bastard with no legitimacy. He didn't know how to push onwards as now or never he felt that he was just a young man, whose whole life was a lie, and whose sword was stained with the blood in a unjustified treason.

He was nothing more than a

SON OF A BITCH

Monday, March 12, 2012

Chapter Seventeen - Calm Before The Storm

Session was held 28th of January at the Altar of Games

Asbravn's streets were full of grief.
Governing the City
As the new dawn rose over the city of Asbravn, the ones who survived the perilous night were able to witness the full scale of devastation. Bloodstained streets glimmered like rivers of ruby as our heroes wandered around the city. Although terrible price was paid, they were still seen as liberators, and the battle against the Red Dragon  was remembered for generations. Cidela Pepperpath had rode to the city at dawn and joined the heroes company as they were to begin re-organizing the governance in the city. Newly promoted Count Anthrop vowed to assist our heroes in their struggle to stabilize the mangled city and by his initiative they arrived to Asbravn's Chamber of Commerce. The old wooden building had survived the blazes of dragonbreath and swarming undead and while the keep was reconstructed, it would serve as the center of governing. High Merchant Massime Rodour welcomed the new rulers to the Chamber and showed them the great table known as the Scale where they should hold their "court".

As they made themselves comfortable around the Scale, a former captain of the cityguard marched in. He presented himself as Erga son of Ereg, grandson of Egra the Trollslayer. He pledges to form the new cityguard with eighty surviving guardsmen who aren't too loyal for king Osander II. Our newly elected governors didn't oppose this proposition and thus Erga returned to the streets to stabilize the chaos. After enstablishing the city guard, our valiant heroes retired for a lunch and a nap in one of the surviving inns. The Velvet Weight served fine meals and warm beds for our dragonslayers, and they slept a little while Count Anthrop continued on the management tasks.

Later on the afternoon, Count Anthrop dragged our dreamers back to the newly established court. There they had to execute some justice, as Antrhop presented them several crooks from Lord Protector Mornburgs old court to answer for their misbehavings.
Death to traitors!
Our new judges condemned ex-bailiff Fraknar Anderser and his collector Jalivar to be executed, along side with torturer Two-Tongue (who tortured Jared and Arius a year ago) and Stygon, a priest of the Bitter Lord. They were to meet their end at next high noon.
Speaker of Mornburg, Salvard Greybridge, official Nemerd Stonetower and widow Lady Marin Mornburg were condemned to imprisonment until their negative point of view would be drastically changed. Sorceress Dacatrin (who battled against them just a day ago!) convinced Melkor to be better left alive, as her services would be much of use, so she was declared as an ally.

After pronouncing the sentences, Antrhop presented several vacancies to be filled. Our homebrewn lords appointed bloodhound mercenary Huss the Hound to be the new constable. Valiant Ser Albaster Typhion vowed to serve as a non-corrupt bailiff, while Walther Purpletide, familiar sage (the last apprentice of Ulverus the Wise), promised to act as an advisor.
Misha & Sasha
Count Anthrop volunteered to act as the new Speaker and High Merchant Rodeurs lawyer Uddard Blackcaster was elected as the chamberlain/senechal to advise our heroes in legal matters.
 New chamberlain Blackcaster promised to present several legal issues during next morning and advised our court of kings to take a rest. And so they ought to do,but old trader Geodyf Mirnov stormed in to the courtroom with his two dazzling daughters. Fortune in his eyes, the oldtimer tried to pitch his daughters Misha & Sasha to our city-liberators, but only Douglas took the bait.

A whack straight into forehead,
that makes a beheading remarkable!
After a full night of debauchery. our heroes struggled to get up to see yesterdays convicts to be executed. Because the city had no executioner anymore, Arius was forced to deal his own justice, as he was the most capable swordsman around. Beheading's were done without any errors and Mornburgs crooked administration was finally dealt with.

Kingdom Come

After the justifiable public killings, our lawmakers returned to the Chamber of Commerce to pass some laws and edicts. Newly appointed chamberlain Uddard Blackcaster had prepared several important articles. Thus they ordained:
  • The Kingdom of Free Darnon was founded 23rd of May 1373DR. With his legitimate claim to the throne, Arius was humbly crowned as AriendurKing of Free Darnon.
  • Pleas of aid were send to Cormyr, Waterdeep and Baldur's Gate
  • The Church of the Bitter Lord was banished as heresy and all worship of the forsaken god will lead to trial. Old religions like Lathander and Chauntea were restored to their former standings.
  • Mornburgs hidden treasure that was found from the Keep Asbravn will be spend in repairing the keep and the city
  • A messenger was send to Hluthvar calling Dortherion to march the army of Free Darnon down to Asbravn, as recoil of some sort was expected from behalf of King Osander II. 
  • Pardons were promised for the prisoners of war that are willing to join the Free Darnon
  • It was also decided that the surplus wealth from Mornburgs stash would be spend in Scornubel. The heroes would venture there personally to make necessary arrangements with local administration in order to buy weapons, equipment and rations for the citizens of Asbravn.
It wasn't mentioned in the official records that our brilliant posse would also make some personal purchases of magical sort, and also a quick trip to town of Triel in order to meet up with trusty henchman Lot and to dig up the Cube of Tybor that was hidden there months ago. 

Here the artist was somewhat mistaken,
the attempt was made with a dagger, not a spear,
although the two are easy to confuse.
After the lawmaking, High Merchant Rodour took our heroes for a short walk around the city. Despite the city's general turmoil, many wished our heroes well while they paced through the streets. They even met familiar faces such as Brella Cempwood who had bestowed them with Hero, Arius's dog that currently was in Triel with Lot. While on the streets, one of the Mirnov daughters addressed Arius and they broke up from the delegate to have a private conversation. Neither of them knew that an assassin was lurking nearby, and the first attempt for Arius's life was made. The assassin however botched his big moment and our young King sliced the bastard in half with his legacy sword, Ilbrandir. Merry tale for the assassin to tell at the ferry.

The new dawn arrived with dozen hundred soldiers from Hluthvar as Dortherion arrived with haste. They had few units of reinforcements with them, such as a brigade of halfling slingers from Corm Orp. While our heroes prepared to leave for Scornubel, Dortherion and master mercenary Karman Fatta was to stay and organize defenses in Asbravn. Dortherion also told about the intel reports suggesting that King Osander II had only his mercenary armies to move towards Berdusk. All the Blackhelms were still in Iriaebor and thus a serious menace lingered near Asbravn. 


After they had dealt with the last governance issues in Asbravn, our bold adventurers saddled and strode towards the village of Darkshallows. They expected a nostalgic reunion with the villagers that they once saved from peril, but the cruel forces of King Osander had preempt our adventurers, and only death and suffering waited in the village. Our fellowship which was accompanied by Cidella, could only behold with sadness as every single villager hang from a noose in the branches of ancient grey oak. Day later, our travelers arrived to the Crossing of Hastur, and later that evening they stayed the night at Tremeld Sinivihta's Foresthouse Inn at the border of Reaching Woods. The old innkeeper warned our journeymen( and women) from new dangers lurking in the woods. Some being of immense evil wandered around the forest, leaving only trail of dead vegetation, trees and animals behind. Slightly discouraged, our wayfarer slept their night with caution, and after the daybreak they plummeted to the woods.

Return to the Cube
Arius after his upgrade/extreme make over/pimp my knight
As the innkeeprer had warned, the forest indeed possessed an atmosphere of evil. In the midway of the forest trail, our heroes finally found something quite alarming. Two dozen dead men lied scattered around the road, and a trail of dead grey trees diverged from the path. They all seemed like their life force had been sucked out of them, and with great caution our travelers continued towards Scornubel. Even though the signs were there, they arrived safely to Scornubel. Captain Kluskan of the cityguard, the Red Shields, introduced our heroes to the ruler of Scornubel, Lady Rhessajan Ambermantle, who was appointed shortly after the United Murderes - crime syndicate was erased from the city (by our heroes of course!) Lady Ambermantle recognized them as the sole rulers of Free Darnon and agreed with terms of trade with them. While the wagons for supplies were to be organized, our dear merchants marched to the shops to boost local economy with theirs tremendous hoards of gold. Fully upgraded and equipped, they still had time for the supply-wagons to be ready, so they decided to fetch Lot and the Cube of Tybor from Triel.

After full night of sleep at the Jumping Jugs, our heroes rode to Triel. The journey only took half a day. Village of Triel was the same as it used to be, although a strange stone statue had been mounted in the middle of the village. It didn't taka long to our fellows to recognize the statue to be Hashim, their old friend who was killed in Triel. Touched by the memorial, the moment soon turned to joy as Lot run to them. As the reunion took place, many memories where shared and laughter was heard all across the village. The village chief, Elvar the Grainlord soon joined the heroes, only to be terribly insulted as he found out that our braves were not the men they had told him ages ago. As a strong supporter of King Osander II regime, The Grainlord asked for the fake-diplomats to leave.

Artists view of the atrocious look of the Vasuthant
Our political plotters decided to obey Grainlords request (which was completely unheard of, given their eagerness in violence) but they first went to the house where the Cube was stored. Lot was slightly disappointed from the turn of events as he had savored great reverence within the village. Nevertheless, the cube was still buried untouched in the basement of the house, and as they dug it up, Melkor received strange message from the Cube. The old wizard assured the rest that the cube was just happy to see the heroes and downplayed the importance of the message. As they were making their way out of the house, Elvar the Grainlord appeared once more, carrying a amulet associated to Alzarseth, the Red Wizard. The bitter chief insulted the heroes and as he cursed them, great darkness descended from the sky. Terrible undead known as the Vasuthant attacked. Battle was grievous as many innocent villagers died, as the abominations life sucking powers did great damage to anything living around it. And to top this, the thing altered time itself. But don't you worry world, the champions of Light were near as this gargantuan evil erupted, and with amazing expertise of our good guys, the unholy creature released by the evil red wizard was destroyed.

And this my friend, was the first thunderbolt of the storm that would change the face of Darnon forever.

Sunday, June 12, 2011

Chapter Twelve - The Call of Longing, A Cry of Calamity

Session was held 2nd of June at the Altar of Games

The Cube Unfolds It's SecretsArius stared with awe, as he struggled to comprehend how could the magical cube of ancient origin call his stepfather Melkor by name. He forgot that Jared had been wounded grievously as a great outsider beign Nycaloth had ripped poor priests arms off. Harmaakelo's Mill had turned to be a stage for great suffering.

Suddenly Melkor started to translate Cube's ancient language, and even Douglas pricked up his ears while healing poor Jared.

     Melkor told how the Cube of Tybor was actually Tybor himself captive inside a magical artifact of his own creation. Tybor had once been the second-in-command in the cabal lead by Valthar the Wise. Together they had dedicaded themselves for the preservation and protection of the Netherese knowledge and magic. Tybor and "One-better-not-to-be-mentioned" were Valthar's two most trusted disciples, but as Valthar perished due extremely venerable age, a competition ensued between the two disciples. But Tybor had already created his magical cube that gave him much power, so the cabal named him as the follower of Valthar, and thus he was given the main-responsibility of protecting Valthars "legacy".
     The rivalry between the two turned into bloodshed as the "One-better-not-to-mention" was determined to obtain the legacy. With cunning evildoing the "One" managed to imprison Tybor inside his own cube. The Cube now held Tybor's powers at bay but rest of the cabal still turned the cube for their avail and with the lead of a wizard who later became the Witchking of Blood Mountain, they banished the "One-better-not-to-be-mentioned" to the far-east.

     Centuries elapsed and the cabal withered into the sands of time. And so the Cube was forgotten until the heroes managed to discover it from the Cauldron of the Wyrm.

Now as the heroes possess the Cube and it has regained it's awareness, it warns them that it once again senses the grave danger that lurked in these grounds centuries ago. Tybor suspects that the "One-better-not-to-be-mentioned" is near and that he possesses the Legacy of Valthar the Wise. Melkor stops translating but the rest notice from his gestures that knowledge of great importance is shared between the Cube and the wizard.


Cidela Pepperpath, the brave warrioress
 But they stop to pay attention to Melkor as the noise of hooves thunder into their ears. There, in the middle of a thunderstorm, a familiar figure cathes with them as Cidela Pepperpath shouts for them. She had rode from Berdusk to fetch the party back to Darnon, as the kingdom is facing a new dire danger. Cidela explained that black clouds gathered over the ruins of Dakhet-Mar and from there a doom would descends upon the village of Durunmer. Our magnificient adventurers promised to answer for this call of heroes, but first they woudld have to return to Triel, where they would bury Hashim and hide the Cube. Cidela was devastated from Hashims fate and the grave wounds of Jared.

On the way to Triel Cidela remebered old tale about the Blue Lady who lurked in the Reaching Woods. The old witch was known for preying upon men but also for it's potent but whimsical healing magic. As Melkor confirmed the tale to true, the group with more legs than arms decided to ride to Darnon through the forest and on their way there they would attend the Blue Lady.

But before their quest for Darnon, they had to put everything in order at Triel. Elvar the Grainlord was shaken from the recent events and promised to do his best to compensate the incident for the "diplomatic entourage". He even offered one of his houses to be the new "embassy" and none of the heroes didn't mind. At the late hours, just before the glimpse of dawn, Melkor, Arius and Douglas buried the Cube of Tybor deep into the soil at the basement of the newly acquired "embassy". They decided that Lot would be left to guard the house, but they didn't reveal the Cubes location for the poor squire.

Our brilliant champions managed to rest for few hours, but before leaving Triel they attended the funeral of Hashim, organized by Elvar the Grainlord. While wishing farewell for the redeemed Kothian Mercenary whose blade had proven to be one of the most efficient means of justice, mortified Jared told about delirious dream he saw last night, where Hashim stood behind the Cube of Tybor, leaning to his sword. Jared was convinced that the Cube would be safe as the Kothian would guard it even from the hereafter. While others wept, others stood motionless as the mercenary was laid down to rest. A priest from Triel started a hymn for the deceased and many united to the choir.





Ferocious battle at the Outpost
 Kingdom Come!
As Lot was left to Triel, Arius, Melkor, Douglas, Jared and Cidela strode towards Scornubel and beyond. They didn't stop to the wretched city as local group of villains called United Merchants/Murderers had charged them from the murder of Baron Von Schuberg and therefore death would be omnient at the streets of the Caravan City. A familiar ferryman aided them over the river Reaching and they were back inside the borders of Darnon. On their bold gait they didn't notice the signs of danger, and a Darnonese outpost came suddenly after a sharp curve of the road. A ferocius battle ensued, as the Darnonese soldiers and Skogarrim-mercanaries assaulted our heroes. The assault turned into bloodpath as Melkor unleashed his new potent magicks and summoned a great celestial dire bear. The beast shred the assailants into pieces and the outpost soon turned to smoldering ruin.

As they were leaving the site of destruction, two hunters alerted by the ruckus run into the heroes. The joy of reunion was tangible as Constantin Almert and Viril Massar step forth from the forest. The two foresters greeted the heroes and invited them to the lean-to from where they promised to guide the cavalcade to the house of the Blue Lady. After long remedial night of rest, the expedition to the witches swamp begun. The two hunters stayed at the edge of the bog as our brave heroes wade forth to a lonely rustic cottage. Douglas and Arius plundered into the hut, but no witch was seen. Douglas moved outside to investigate, but then the hag attacked, biting and clawing young Arius who was left alone inside the cottage. A combat began and Melkor summoned three great lions to their aid. The bitch was soon slain, and the heroes ripped it's glowing red stoneheart off and gave it to Jared. Strange magicks occured and before their very eyes, Jareds arms regenerated from nothing!


Close-up of Map of Darnon

Strenghtened from the visit at the Blue Ladys hut, our dexterous bandits rode to the Foresthouse were they spend the night. Early at the morning they began to approach the village of Durunmer that was located near the Middleroad Inn where they once visited (see Chapter Two). After days ride they rested for awhile at the Inn in question and quickly continued to Durunmer as the black clouds proceed rapidly towards the poor village. When they arrived to the doomed village, a crowd had gathered before the villages church, reviling the priest of the Bitter Lord who strongly disagreed that he had brought the doom upon the village.As the sky darkened and the black clouds grew, the heroes managed to brief with the village leader but then the foretelling became true as the earth began to shake. As panic spread amongst the villagers, great explosion occured and the church blew up into smithereens. Where the bastion of faith once stood, now rose a terrible monster, a gargantuan maggot of horrendous necromantic power, the Ulgurstasta. (Fiend Folio p, 180)

The mighty and terrible Ulgurstasta

On Ulgurstastas side came dozens of skeletons of various sizes. Luckily Jared was in his might and by the will of Lathander he turned the undead, utterly destroying those foul creatures. Unlike it's minions, the mighty Undead Maggot was unharmed by Lathanders divine powers and begun drumming our valiant defenders of justice. It grapped Arius to it's maw and swallowed the poor prince while it crawled and crumbled village houses beneath it's massive necrotic bulk. Enraged by the devastation, the rest of the villagers bravely attacked the maggot, only to be dismembered by it's 40ft. long razor-sharp tendrils that sprung suddenly from it's pores full of pus. Melkor summoned three dire apes to keep rest of the undeads at bay, so he could focus on the giant maggot, as the abomination was efficiently killing everything on it's path. Meanwhile Arius struggled inside the creatures abdomen as necromantic acid was feeding on his pure life-energy. He managed to cut open the stomach and escape, grievously weakened from his bumby ride. The fight was amongst the most wicked and severe, and eventually the beast was weakened, but it possesed enough unholy power to launch one final attack of retaliation. It regurgitated it's stomach's necromantic content as a mighty breath weapon that eated away the flesh and animated the corpse as a skeleton. Poor Jared was struck by this diabolic attack, and aghast the rest saw how their cleric corroded away and rose again as a mockery of his faith. This terrible fate of the beloved priest spurred the rest into frenetic attack, and together they destroyed the undead maggot.

Mouring their loss, the one's who were left promised to bring Jared back eventough he had often spoken against the black arts of resurrection. Still, the rest felt that he played key-role in the destiny of Darnon and thus the practice was justifiable. While aiding the villagers who were still alive, Melkor dropped a bomb. He told Arius and Douglas that he would go away for a while. Shocked from the wizards scheme, they protested against it. But Melkor told them that he had to do some research before they could use the Cube of Tybor in order to excecute the coup for the crown of Darnon, and therefore he should ride west, while the rest would stay in Darnon to proceed their guerilla warfare, weakening the power of the one's responsible of the tyranny and gaining followers and support amongst the masses. He told Arius, Douglas and Cidela to ride to Berdusk in order to bring Jared back. And then the wizard saddled and as he rode he declared that as he returns he brings the winds of change with him and thus a new chapter in the history of Darnon would begun.

GOODSPEED MELKOR!

Melkor the Wise riding his valiant steed!

Thursday, April 7, 2011

Chapter Eleven - Keep It Secret, Keep It Safe!

Session was held 26th of March at the Altar of Games


As the dust settled and our brave heroes were proven victors of the struggle at the volcano, a long and gruelling journey back begun. The Untheric refugees rewarded them with gold items scavenged from the temple and in return our heroes teached them how to use the amulet to black guardian statues of the Ziggurat's entrance. Eventually they returned to the portal and left the unforgiving climate of Unther, wishing farewell to their newly forged allies.

From the western end of the portal they found themselves once again surrounded by pitch-black darkness. But they did not cower in front of the catacombs, nor anythings else found in the Ossuary of Wyrmwood, and by defying ghosts of the late Cultist of the Dragon and other perils they ascended from the unhallowed halls into the "cover" of the Forest of Wyrms. All along a creepy aura of evil radiated from the Cube, but only Jared was able to sense it. As their delusions grew stronger and the forest around them almost became alive, a ominous voice whispered from the tree tops "Give me the Cube..". And at the very moment a horrendous green dragon launched it's attack on our unlucky heroes.

A terrible battle was fought, but by divine strikes performed by Douglas and Arius, the ancient beast fell as it's head was sundered from it's serpent-like body. Our party decided to take it's head as a trophy and they continued their journey towards the village of Triel, where Lot and the steeds were waiting for them.


As our champions of valor traveled across the plain between the forest and the village, a wagon catched up with them. Man called Proden and his daughter Mim had been scavenging metal from the Forest of Wyrms and offered to travel with the party. Loading the Cube of Tybor on wagons increased their overall movement and the village was reached in record breaking time.

Village People

Triel was a small village, only couple dozen buildings enclosed within a wooden walls. Nonetheless the village had three large granaries, holding more than enough of supplies for such a small village. They camped into the Singing Straw Inn where innkeeper Gor of Heartland guided them to Lot the squire. Poor Lot had been drinking heavily over the course of our heroes absence, and talking shit even more. And so he explained how the mayor of Triel, Elvar the Grainlord waited for the heroes to arrive as he believed them to be a diplomatic entourage from Darnon. And also how he had arranged a deal with local villager, Bobur Bardabbas, concerning a old house he owned. Melkor was content with Lot's independent chores, as a cellar of a house they owned themselves would suit perfectly for the studies needed in revealing the true significance of the Cube of Tybor.

A bargain was later made, and the party bought their first real estate. A canny carpenter known as mister Harmaakelo (he was an elf, a fact noticed and shunned by the party) promised to repair the weathered building. Later same day, as the day turned into evening, our fellowship gathered to the Grainlords mansion. Hashim was left to the newly purchased house to guard the Cube, and he was glad to do so, as "Sir" Lot's imaginative stories were bit too much for him. And what a feast it was. Elvar the Grainlord served a full course of delicacies. He also asked the "delegate" if it would be possible for Triel to join the upcoming empire of Darnon, and other silly questions as he was still fooled by the stories told by drunken Lot.


As the courses and dishes were served, the Grainlord insisted the heroes to try his "flush", and so he served to them his collection of the finest spirits from all-around the Faerun. Much later after plentyfull of tasting, Arius decided to make a leave, and as the others stayed tasting some more, he staggered towards their house. On his way he met the girl Mim, and after long strange moment Mim ran away. Puzzled by behavior of the girl, he continued onwards, but a great shock awaited him. At the house he witnessed terrible scene of struggle. Inside the house four mercenaries laid dead, gutted by strikes of a scimitar. But in the middle of the horrendous set laid Hashim, striken down by overhelming force. Now the Kothian Mercenary rested in peace, and Arius closed his eyes. Suddenly he remembered the Cube, and an another shock awaited him as the Cube was gone!


RIP - HASHIM THE KOTHIAN

Arius launched to alert the others, and they splitted to investigate the gate and the house of Proden (who's daughter Arius saw just before the gruesome discovery) in order to find the assaulters. They soon found out that Prodens wagons had been stolen and the man and his daughter had been slain in the progress. Gatekeeper Karrahald told them that a wagon had left the village few moments ago, albeit he had received a bribe in order to keep it secret.


A thunderous pursuit begun, as our heroes steeds stroke lighting as they rode the road towards Scornubel. After a while a cartpath departed from the road, and as rain soaked the ground, the trail of the escapees was easily followed. The trail ended into a sawmill owned by certain mister Harmaakelo, and as our noble avengers found the muddy wagon inside the mill in the company of Harmaakelo and his assistant who were carrying a certain cube, it was quite clear who were behind the treachery. As they were 'bout to deal justice upon the murderous thiefs, a huge creature landed behind them. The creature demanded the Cube from Harmaakelo, and as the elven carpenter was paralyzed from terror, the monstrosity launched a furious attack on them all. In the midst of the battle Melkor was able to identify it as a yocholoth, more accurately as a Nycaloth. The Outsider was fierce, and even though they slayed the abomination, it managed to rend Jared into bits. The poor cleric lost his both arms as the four-clawed monster torn them off as easily as one snaps a twig.


As the monster was bout to be conquered, Melkor noticed that the elf had carried the cube with his assistant futher inside the sawmill. He rushed after them, only to witness how the fools were bout to cut the cube in a large circular saw powered by mills waterwheel. Before Melkor could stop them the Cube exploded with massive blast of energy, knocking Melkor down and shaking the whole building. As Melkor managed to get back to his feet he saw a huge hole, at least 15ft deep and 30ft wide. In the bottom of the hole lied the Cube of Tybor.


As Melkor begun to walk towards the Cube, and Arius joined him as Douglas healed Jared who was terribly maimed by the otherworldly creature. Suddenly a voice tolled from the mystical Cube: "Netherene...." and as Melkor and Arius engaged the Cube more closer, the air itself around our fascinated heroes electrified and the hollow voice rumbled:

"NETHERENE.... MELKOR!"

Tuesday, March 1, 2011

Chapter Ten - Within the Ossuary a Heart of a Mountain Was Found

Session was held 26th of February at the Altar of Games


Our mighty heroes had plundered into the Ossuary of Wyrmwood, and deep within they found what they were looking for, a portal to the Cauldron of Wyrm. After carefully studying the symbols and runes carved to the edges of the circular portal, Melkor declared that they could step in. And soon whole crew found themselves from far away place, a cliff on the mountainside of the Smoking Mountains that are located in the ancient empire of Unther.


From that faraway cliff they found a stone door that introduced them to series of chambers and corridors that once were a Untherian Ziggurat, temple dedicated to the God-Kings of Unther. They even stumbled into a hall that was full of colossal statues presenting those dead gods which were once worshipped by the Untheric people. There were the deities Assuran, Ramman, Girru, Enlil, Inanna, Nergal, Ishtar, Marduk, Nanna-Sin and Gilgeam who was the last of the gods. After gazing the dead splendour of these Elder Ones they proceed on their quest for the Cube of Tybor, but they were suprised by malicious undead beign known as BoneLord and its two Serpentir minions. Defeating this skeletal bonecrafter required some effort but they continued as victors. After discovering supplies from the old strorage basement of the temple, our party gathered some strenght at the safety of those age-old rations.Melkor considered that the old temple was abandonned decades or centuries ago but the Cult of the Dragon had enstablished a stronghold there as part of their operations in the Cauldron of Wyrm.

"Beams of Extreme Agony"
After restorative hours of rest our fearless adventurers plunged forth deeper into the temple. There they saw libaries, private rooms pf the Wearers of Purple, great halls dedicated for the study of draco anatomica and a cyclopean entrance hall dominated by two crosscut pyramids which both acted as footholds for two intimidating statues made of ebony stone. Doubts were raised as the statues both looked into same spot where the pyramids angles met, the only place to step into the stairs leading downwards and foward on their quest. The nefarious intuition sure was well-grounded as the statues shot beams of extreme agony to poor Arius who was yet again eager to take the first step. Arius survived the damage done by that trap of ancient and magical design. Puzzled by the terrible trap, Melkor invented a way of passing safely, for himself at least and like a lighting bolt the wizard flew through the hazardous spot unharmed by the beams of death. Douglas counted on his dexterity as a rogue, but he suffered horrendously as the red lasers of those black statues cut his flesh and bone. Only then Melkor discovered a link between a small amulet found earlier and the trap and passed through the spot unharmed, wearing the amulet in his neck. And by exploiting this knowledge the rest passed through the beams of extreme agony.

They continued on and came to an opening in the side of the mountain, covered and decorated by gigantic pillars and engravings of Untheric pantheon. Between the pillars they saw a long stonebridge spanning across the heights, linkind two of the Smoking mountains together. They set foot on that vertiginous structure and cursed its lenght. In the other end they found a small landing, from where a set of stairs ran downwards. Also a small path started it's desperate climb from the level they were but all their attention was bound to a splendid stone of black and red, lifted on a pedestal. Douglas used his best tricks and failed to notice any traps, but as he took the egg-shaped stone, a wall in front of him collapsed unleashing a blood-thirsty PYROHYDRA with eight fiery heads! The battle was terrible, but with preeminent skill in the art of war they turned the multi-headed horror intoa a Luskanese bagpipe, a carcass full of holes.


The Ascension and the Fiery End.
After slaying the beast of legend, our watchful party gathered their belongings and spend some time recovering from the wounds inflicted by the great OctoHead. Then they continued the path upwards, only to meet group of Untherese refugees whom had taken shelter at the mountaintops from the Mulhorandi invaders. After clarifying our partys intentions they welcomed them to their camp. The Untherese told about serpent-like people who had raided their camp and asked if the heroic troupe could ventrue futher on the trail and get rid of these hideous menrobbers. The merry band of adventurers agreed but stayed at the camp for few nights just in case if a new raid should occur. It never did and the fellowship begun the last part of their ascension, unaware that one day the bards of Faerun would sing tales from its legend.



The path curled along the mountainsides, and after long and perilous journey they came to a massive opening in the side of the mountain, from where a river of lava, that came from the depths of the mountain, turned to a gargantuan lavafall that thundered down to the Black Ash Plain thousands of feets below as a malicious rain of stones. A narrow stone bridge crossed the lavafall and took the party inside the opening. There a ropebridge crossed the fiery stream again back to the side they came from and from there a another stonebridge crossed once more to the opposite. And there they saw a strange canvas spanned over large "doorway" to another colossal chamber. But even from the first stone bridge they saw that the canvas was something terrible, and as it spoke to them they understood it to be a human streched across the opening. It demanded their flesh and summoned three nasty salamanders, snake like creatures of fire with humanlike uppertorso.

Few minutes and destroyed ropebridge later the salamanders were banished and the unholy human canvas torn open and our heroes proceed to the conclusion of their quest through the canvas. There they saw a vast chamber of colossal proportions, bordered by small streams of lava that united into the river that ran down to the Black Ash Plain. At their feet in front of the stone bridge was a colossal skeleton of long dead dragon, covering the area where the streams flowed into the same ravine. In the back of the chamber was a pool of lava from where the streams begun, and in front of the pool was a huge formation of black stone and high off the floor of the majestetic heartchamber of the volcano, on the black formation rested the Cube of Tybor!

Arius and Douglas climbed down the dragons spine to reach the chambers floor while Jared stepped through the air with his airwalk spell. Melkor and Hashim stayed at the stronebridge, and from afar they saw how a terrible wraith rose from the floor of the chamber, cursing the adventurers. It was the last ghost of the Cultists who seeked the Cube and perished, but Jared scorched its incorporeal remains with his greater turn undead ablility. But then all hell broke loose, as the black stone formation rumbled with great voice, identified itself as Harafalg the Giant and sweared that the robbers would never get the Cube of Tybor. Then the mountain begun to shake as the formation shattered as the fire giant broke free from his slumber. So great was his strenght that the lavapool behind him ruptured and begun flooding the chamber with its molten content.
There, jumping and balancing on lavastones floating in the powerful flow our heroes fought a bitter battle against a ancient power that was considered legend by the most. In this epic scene of local armageddon they triumphed possibly the greatest triumph ever, and got to possess the fabled Cube of Tybor.
Ecstatic from their victory and the fantastic visions of raw power of the nature, our heroes forgot the one major thing that had been bothering them through-out their quest for the Cube...
What a fuck was it for?