Showing posts with label King Osander II. Show all posts
Showing posts with label King Osander II. Show all posts

Tuesday, April 17, 2012

Chapter Eighteen - How did this happen, how could this happen, How did the empire fall?

A new chapter had begun in the tale of our bold adventurers. As they fought and conquered the terrible entity known as Vasuthant, the armies of Darnon were at move. The date was 29th of May, 1373 DR when the mercenaries of Darnon began their pillage in the farmlands surrounding Berdusk. At that date, the war began. But our heroes didn't know about the southern events just yet. The village of Triel was devastated from the battle with that unholy entity, so our braves had to ride all night long to Scornubel. There they managed to catch few hours of rest, until the sentry of High Lady Rhessajan Ambermantle woke them up and summoned them to a meeting. There the High Lady, ruler of Scornubel, told our fellowship about the events, and suddenly our freedom fighters realized how compromised their urge for Free Darnon really was.
General Ochrefield
Father of Cidella Pepperpath


Lady Ambermantle calmed our braves and told that the supply wagons that they requested earlier were ready to go, and that the draft for thousand able warrior had been completed. Even Melkor was quite surprised as General Almatheus Ochrefield stepped forth from the shadows and declared that he would lead the troops alongside of our heroes. General Ochrefield had been exiled from Berdusk as a harbinger of ill-omens just days before the city was besieged, even though he only tried to warn the city council from the danger.

Late that afternoon, the battalion was on the move. The troops were also to escort the supplies to Asbravn, and only a quarter having a horses, the journey was going to take a while. While moving through the Reaching Woods, our heroes pondered on the strategics of coming war. General Ochrefield adviced them to collect the troops in Asbravn, and strike to the back of the besieging Darnonese army. Despite their careful plannings, they had to adapt for ill news, as a messenger from Asbravn rode to them. The freshly liberated city was facing new menace as the main force of darnonese Blackhelms had begun their march from Iriaebor, stopping only when Asbravn would be mere cinders. Troubled from the news, our valiant heroes decided to ride to the city as soon as possible, leaving General Ochrefield to advance with the Scornubelian battallion. Trustworthy aid Lot and Hero the dog would also stay with the troops, guarding the supplies and secretly watching over the Cube of Tybor that was hidden into the supplies.

Riding their steeds to death, our heroes of Free Darnon reached Asbravn by dusk, barely getting inside among the last remaining peasants before the gates were closed for good. Dortherion welcomed our adventurers, clearly relieved by seeing them, as they were the only hope Asbravn currently had. At that time the marching Blackhelms were at the horizon, and by nightfall the city was besieged. Dortherion estimated that the enemy numbered four or five thousand, as they only had one and a half - two thousand men. As the night grew darker, and hundreds of torches surrounded the city, a small diplomatic convoy of Blackhelms rode to the gate. There their spokesman, Orbald Vornhel, the mouth of the king, wished to discuss about the terms of Free Darnons surrendering.

King Osander II's terms for the surrendering of the rebels were that every notable person of the rebellion would have to be handed over (except Douglas who was presumed to be dead due his constant changes of appearance) and punished. Also, Prince Saldor was to be released immediately, the King to be nominated as the sole ruler of Darnon and the rebellion to be disolved. Our heroes laughed at these ridiculous claims and kicked the kings mouth back to the dog pack surrounding the city. And this act began the bloodshed.

During the night, the catapults and trebuchets  pounded the city, causing much damage and death. Without Jareds cunning use of summoning magics, the devastation would have been much worse, but his air elementals crippled the throwing machines for several hours.

The bombardment stopped as the new dawn peaked. The enemy forced half a dozen captives (peasants and p.o.w) to step foward, and unless our heroes would free Prince Saldor, the captives would be put to the sword. Even though some empathies for the prisoners were heard among the Asbravnians, freeing the prince was out of question, and to prevent possible torture, Melkor shot a fireball on the prisoners and their captors, killing soldiers and civilians alike. This awakened the beast, as the besieging army began their first true assault on the city.

The magics of Melkor and Jared slayed dozens and the attack was destined to fail. But a small task force of extreme efficiency managed to crawl into the city via ancient catacomb tunnels, and the broke Saldor out of the dungeons. It was really close that the enemy would have succeed in freeing the prince, but Arius and Douglas were conscious of the situation, and together they prevented the escape.

Many died during the first assault that lasted for the day. It was painstakingly obvious that as the enemy would have regroup and launch another one, the city would most likely fall. Fate of Asbravn was in the Scornubels battallion that was on it's way, and in the abilities of our brave heroes, who were the spine of defense. The coming night was restless, the bombardment continued and strange movement was noticed among the enemy ranks. When the morning came, a horrible sight awaited. The enemy had piled the corpses and carcasses of the fallen into two gargantuan piles of grotesque nature. And, worst of all, they had opened the burial mounds that served as the resting place for those who had died during the liberation of Asbravn few weeks ago, and added these heroic dead to the piles. Although intimidated by the corpse piles, Melkor also noticed that the Banners of the King himself had arrived, and even from the distance, a ominous red cloaked figure was seen standing next to King Osander II.

But then all evil broke loose. The piles of bodies began to move, as giant arms and legs were formed from the bones of the dead. Melkor identified the profane monstrosities as necronauts, one of the most sinister creations known to man. The abomination shambled towards the city walls with unnatural speed, and crushed against it like giant battering rams. Terrible was the fury of those greater evils, and as fast as they killed brave men on the wall, they added the fresh corpses to itselves, strengthening the undead vigor. As our heroes fought against one of these necronauts, Dortherion, Cidella, Count Anthrop, Karman Fatta and Dacatrin the sorceress tried to hold back another one.

Even though the creations of unimaginable evil were tough as hell, our heroes managed to destroy the first one. And as they did, they saw a glimpse of hope, as the Scornubelian battalion charged to the flank and rear of the enemy. Arius that his moment had came, and he rushed through the battlefield, his eyes locked to the King Osander II who was having his stand against General Ochrefields troops. Kings bodyguards were some of the finest warriors in the realm, and only with the help of the other heroes, Arius manage to break through and face the king. By this moment, Melkor had noticed that the  red cloaked man next to the King was not Alzarseth the Red, but just a mere look alike cleric that was to secure the king. The false Red was soon struck down and Arius swung his blade, Ilbrandir, towards the king, and look!
The King of Darnon, Osander the Second was struck down.


The defeated King lied on the battlefield with a mortal wound, but before his death, he spoke to his victor, and he said:
"Ariendur, come closer.. Yes, you look much like your mother. And now I see, and now I repent.
I could have kept you as my son... but your mother.. The betrayal was too much..
But betrayal lurked also in the words of the Red Wizard. Slay that apostate.. Save Berdusk..
"

The King coughed blood and continued:
"Ariendur, now as I see you there.. You are like the son I always wished for..
Your deeds are already like the deeds of a King.. But a right for the crown you have not!
You are just a bastard of a queen bitch! Do you understand! You live in a lie!"

The Kings face distort in pain and terror:
"That man! That face! Queens Mentor
Aeliathe! How could you..."

And with those words, the King of Darnon took his last breath. Arius turned around to see what had struck such a terror to a dying man, and for his horror, he saw Melkor, his mentor. 

Arius cried in shock as he realized that Melkor was his real father!

Eventually the battle ceased. The death of the King had struck a final blow to the moral of the Blackhelms and many fled. The necronauts were destroyed, but only by the sacrifice of Karman Fatta. The bold mercenary will be remembered. Asbravn was safe. At dusk, the heroes gathered around a campfire to discuss about their next move. Melkor insisted that they would have to act against the besieging army outside Berdusk, as the Red Wizard was there. The old schemers was sure that sending the king here was just a diversion planned by Alzarseth to win more time, for what, that Melkor didn't know. The others agreed with Melkor that the rest of the army of Free Darnon had to move quickly towards Berdusk, but one of them said nothing.

Arius stared into nothingness as he began to understand that his claim for the crown was gone. The old wizard was his father and he was just his mothers bastard with no legitimacy. He didn't know how to push onwards as now or never he felt that he was just a young man, whose whole life was a lie, and whose sword was stained with the blood in a unjustified treason.

He was nothing more than a

SON OF A BITCH

Tuesday, September 14, 2010

Chapter Five: Cross the Kingdom in search for adventures!

Session was held 10th-12th september at the Gustaf's Hideout


After plundering the Sparlklestone mines Melkor decided that it was time to pursue his own agendas for a while. As our heroes ravaged the supper that Tremeld Sinivihta served them in the Foresthouse Inn, Melkor revealed that their next destination would be the city of Asbravn, Darnons biggest city after the capital Iriaebor. They would cross the Hasturs Crossing and travel to the town of Darkshallow, and after resting there for a night, they would continue to Asbravn.

Before taking the path to Asbravn, our fellowship decided to update their pseudonyms. And thus Melkor became Lemor, Arius became Suira the Slayer, Douglas chose the name of Keldorn and Jared wished to be Valygar Blackbag. And together they would be called the Luskan Renegades, group of fearless mercenaries from Luskan.

To Darkshallow!
June 5th or 5th of Kythorn in Faerunian calendar our proud posse left for their quest. Their able steeds galloped to the Crossing of Hastur where they helped to farmers, Krent and Urvald to cross the stream with their donkey. After this valiant act they continued to east, towards the town of Darkshallows. It was almost an evening and it was grievously clear that they wouldn't make it to the town this day. To crown all, they saw riders in eastern horizon. Luckily for our "Luskanian mercenaries", the riders weren't the notorious Riders of the Black Cliff, popularly known as Skull Riders. They were Lieutenant Conder and his men, soldiers from the city of Asbravn on their way to the western borders. Little did Lieutenant Conder know when he started to question our heroes about their origins, that those few questions with bit too sharp tongue would turn to demise for him and his men.

It was 'bout noon next day when our merry brotherhood reached the town. If a little town can be a dead place, Darkshallow was even worse. Everything was grey and way beyond the best before-date. Old wooden church with unmarked belfry governed the center of the town, while housing gave room for the fishermens huts in the waterfront of lake Darkshallow. After questioning the barsmaid Adele in the Red Apple Inn it became clear that the new priest Father Lonhard with his men had become a hammer of tyranny and oppression, murdering three fishermen without a trial on a charge of devil worshipping acts of treachery. Old fisherman Keoff Nattarley knew few details more and advised our heroes to inquire man called Mulroon, Father Lonhards right hand, fat & drunk mercenary often seen rumbling in the Red Apple.

Terrible setback!
Day became night and our heroes cunningly digged the facts out of Mulroon while he was drinking heavily. Three executed boys were innocent and father Lonhard had framed them up for his own motives. Along theu inquiry, Arius and Douglas challanged Mulroon to a drinking game, resulting in small bar fight which ended when Douglas kicked Mulroons knee-cap to smithereens. While Melkor and Jared were sober next morning, Arius and Douglas were far from it. Troubled by massive hangover, they fought themselves up as Adele came knocking in, warning our heroes from a lynching mob waiting outside the Inn. Our fearless party decided to face the villains as there were no other exit than the front door, even though the dusty windowpanes of the Inn didn't clearly show what they were up against.

On the yard there were father Lonhard and his four men. Accusing our heroes of devilish treason, Lonhard launched an sudden attack against them, summoning a fiendish dire wolf (horrible beast from the Monster Manual) to aid his dark cause. Battle ravaged terribly, wounding our heroes badly, but leaving the enemy dead and maimed. Only Lonhard managed to escape, even though Melkor launched a lightning bolt against the evil cleric. Following the priest to the church, the fellowship ascended steep stairway into a small chapel or chamber which revealed a secret tunnel into a small underground pond most likely linked into the lake itself. There was father Lonhard fording into the body of water, while a altar of stone stand on the edge, and on the altar there were three skulls, still covered in recently dried blood. Melkor finished the crazened cleric with yet again precise bolt of lightning, but the battle was far from being over. From the pond arose a slimy being later identified as Uchuulon (search from the Stormwreck guidebook), a horrible a crustacean aberration with loads of slime and tentacles. The creature suprised everyone with it's speed and before Arius even managed to lift his shield the unearthly beast punctured it, piercing it's deadly crab-like claws into poor prince's stomach, raveling his guts and pulling the life out of him (The DM Jakubias rolled 20 + 20 + success, scoring a instant kill, which he celebrated shortly). This atrocious act shocked everyone, as Arius's mangled corpse fell to the floor.

Altought horrified by the creatures blow, rest of our heroes quickly resumed in action, dragging Arius away from the creature, grabbing Lonhards golden medallion that Douglas had spotted earlier and escaping through the tunnel. The monstrosity was hampered by the cramped tunnel so our heroes had time to set the whole church in fire, burning away the devil and the slaughtered corpses of their enemies.

As the heroes watched yet another religious building reducing to ashes the few villagers thanked them from their heroic act and oathed to help them whenever they would need assistance. Rest of the day our shattered fellows gathered themselves up and mourned their fallen comrade. Melkor knew that in order to pursue his own goals, the revival of Arius would crucial, so they mustered old cart from the townsfolk and begun their slow journey towards Asbravn, Arius laying cold in the cart.


To Asbravn
Next day, after succesfull campnight beside the road, our fellows were getting closer to the city, they rescued a injured man from small group of marauding commoners. Man was Nemerd Stonetower, an official in the city of Asbravn, in his way to Darkshallow for statistics and drafting. He demanded to be escorted to Asbravn, and promised speak the heroes in no matter what time it would be when they would reach the gates. The man stood behind his words, and even recommended a tavern/inn called Whispering Maiden near the gates. From there the heroes began their quest of finding out a person suitable to improve the general condition of poor Arius. Cuven the Whispering Maidens innkeeper knew old man called Sembor, who once long time before the current state of tyranny and intolerance, operated as a powerfull cleric. And so our heroes met the old priest and convinced him to help Arius.


Upon the resurrection of Arius, old man Sembor demanded to hear the boys full name, and as Melkor pronounced the boy to be Ariendur Grivald, the long lost prince of Darnon, the old geezer was petrified. So honoured by the chance to save the prince and maybe save the whole kingdom, the old cleric began chanting powerfull mantras for his deity Lathander, who shone his brilliant light upon the body of Arius who soon rose alive yet again but still confused by the terrible depths of faithless death. This act drained the last og Sembor, who fell on his chair, propably knowing that his deed would later change the future of the kingdom.

The fellowship was whole again, and there was no better way to bring Arius back in business than going on as usual. And so Melkor began searching the house of Four Winds, a possible site holding valuable writings which could reveal secrets that Melkor was looking for. Instead of finding a huge library, Melkor found out that the house was turned to a guard post. Luckily a man called Walther Purpletide, former apprentice of Ulverus the Sage, the master of lore who once lived in the house of Four Winds. Purpletide told Melkor that the texts he was after were carried into ancient dungons below Asbravn, shortly before Ulverus was captured and convicted for life in prison as a traitor. And so Melkor knew the next step of his quest.


Meanwhile Jared and Arius were searching for new shield for Arius to replace the pierced one. But this search soon escalated into a sidequest where they were searching for the urn of Brella Kempwoods husband. A burglar who stole the urn, called Mulk, was found in Rustys, old rundown boozer, but he escaped to the roofs, resulting in spectacular rooftop chase scene. But as always, the heroes caught the villain, and they received tons of gratitude from Brella, who even gave her husbands young dog called Hero to Arius, who promised to raise the dog to be a ferocious beast but also a loyal friend.


In search for the ancient texts
Next morning Walther showed up ready to take the reunited heroes to old waterdrill, situated near the keep of Asbravn. After dealing with two guardsmen patrolling the waterdrill, our heroes managed to ascend in to the well, and found a collapsed section of wall revealing the old dungeons. There they moved through the ruins consisting of ancient houses and streets, partially buried in rubble and soil over the long centuries. They found three old metal sheets, size of a small book, covered in strange writings. Melkor promised to study it's secrets later. They also encountered horrible carrion crawlers with their paralyizing tentacles. Business as usual, the critters were soonm slaughtered with ways untold. After the crawlers, the heroes were also encountered a rapture locust swarm, horrible creature that hypnotized and filled it's victim with euphoria as it was eaten alive by the swarm. The swarm also was utterly destroyed. And soon after the swarm, as the company reached the safe deposit of Ulverus the Sage's books, they realized that the swarm had destoyed the books.

After long minutes of searching, they were lucky to discover a metal chest holdin Ulverus's journal infused with drivel about the apocalypse soon coming because of the actions of Red Wizard Alzarseth who was in high standings in the King Osander II court in Iriaebor. In the chest there also was a small but potent book, Tome of Worldy Memory which Melkor identified to be useful whenever a knowldege about anything was needed. And then Melkor found what he was looking for, a withered book which soon deteriorated into his hands, but a important page survived, which he preserved in his pocket, not showing it's content to the others, insisting that it would play key factor with Arius and his sword.

As the merry band surfaced and moved to the Whispering Maiden, their thoughts were set into the Sunset Mountains, the next waypoint on their incredible adventures, where Arius's sword would find it's true powers. But what secrets Melkor kept hidden from the others...

Monday, August 16, 2010

Prologue

Once upon a time in the kingdom of Darnon...
Darnon is a small kingdom somewhere in Western Heartlands, between the Reaching Woods and Sunset Mountains, in the vast continent called Faerun, from the D&D campaign Forgotten Realms.

Until recent more turbulent times, Darnon was a quiet feudal kingdom ruled by long lineage of kings hailing from the royal family tree of Grivald. Something changed drastically almost twenty years ago, when King Osander II Grivald had his firstborn son with the beautiful Queen Aeliathe. The king and whole people of Darnon celebrated the new prince, but sorrow struck soon, as the son and queen caucght terrible disease which claimed them both.

King Osander was devastated and ordered that the grieving would last for an year, at least. But the grief of the lost Queen and young prince soon changed to grieving at general, as the morbidminded king slowly succumbed in the ways of terror and bloodshed. Heavy taxes were pulled for the poor people of Darnon, who endured, but only slightly. Years of tormenting shook the whole foundations of the kingdom, as all other gods were pronounced heathens except the Bitter Lord, who had much in common with the poor king. People of Darnon were horrified by the Mace of the Bitter Lord, riders from Order Of the Black Cliff, soon to be called Skull Riders by the missfortunate people..

All this time a young boy grew up to be a man, as an apprentice of a scholarly old man called Melkor. This boy, called Arius took care of Melkor's daily bussiness, and lived relatively happy yet simple life during these years of oppression. This all came to an sudden end, as one day, only couple days before Arius would turn eighteen, Melkor asked him would it be hillarius if Arius would turn to be the long lost prince, and future king of kingdom of Darnon.. Little did Melkor know what destinies this bit boozed out question would bring on them...