Showing posts with label Treeward. Show all posts
Showing posts with label Treeward. Show all posts

Wednesday, October 12, 2011

Chapter Fourteen - Misery & Sorrow at the Black Gates of Mor Shathûr

Session was held 9th - 11th of September at the Gustav's Hideout

Black Tower of Mor Shathûr
The sun rose as a grey behemoth as our heroes were penetrating deeper in to the Pass of the Setting Sun. It was first of december and a rain of hail was covering the black earth. Jared who had greeted the sunrise for his divine spells introduced the heroes to two local shepherds called Gudard and Blabbermouth-Benj. They told about the menace at the dark tower, how it was held by savage tribe of orcs called Gujat Kragor, the Long Tusks. These vile humanoids had tormented the pass since their rise to power, hampering the traffic at the pass to zero and reducing the land available for pasture to a quarter. Thus the shepherds agreed to help the Hope of Darnon, and showed a secret passage to the tower, once used by lusty monks of Deneir, as the main gate to the pass was overrun by the orcish horde.
Scruffy depict of Mor Shathûr.
It was made in haste as the danger was imminent.

When the night embraced the lands, our brave assailants proceeded to the secret entrance. The peasants returned to their herds, awestruck by magics performed by Jared who opened the large stone door blocking the secret passage with a single spell. Ancient tunnel led the party to a small meeting room, where a riddle of seven sins puzzled our heroes for a while. They passed it eventually and proceed onwards, eventually entering a guardsroom filled with orcs. Then began the violent bloodshed once again, and a sudden rush of death soon claimed the whole tower. The orcs of Gujat Kragor were fierce creatures of great might, as it were rumored that they mated with the ferociest of  mountain boars, at least if one's to believe the shepherds. Nevertheless, no orc proved to be mighty enough to resist the final punishment delivered by our glorious rampagers, and level after level were purified of the green menace.

From window slits of the higher levels of the tower our roughnecks saw that an another battle had ensued in the pass that the tower guarded. Unknown force of horseriders had attacked the orc camp, and the greenskins were getting beaten at the outside as well as inside of the dark tower of Mor Shathûr. Soon our heroes reached the top and encountered the horrendous leader of the tribe. "BIG MUTHAFUCKA", as it called itself, was propably the biggest orc one has ever seen, and its huge greatclub pounded Arius again and again. The struggle against the green giant was excruciating, but no orc were to spoil the great destiny that awaited our brilliant goodies and as the humongous bulk of the half-boar/giant/orc slumped down the staircase, they knew they were victors once again.

The Long Tusks also suffered a defeat outside the tower, and our braves met the horseriders. Their leader identified himself as Dortherion, a captain of one hundred riders from far north. They had rode in the name of Lord Alexander of the House Teudor, the ruler of the free city of Rhaum. Dortherion explained that Ariendurs mentor, Melkor the Wise had send a message to his Lord Alexander, and requested aid for the struggle of free Darnon. Thus the riders began their journey south, and luckily they found the heroes here. The riders of Rhaum also had company from another ally of Melkor, Balthor the Bothered, his old associate in magic and wizardy.

With these new allies, our brave champions of justice began their journey back to Treeward, the sanctum of refugees and rebels. Once there, Dortherion promised to begin training in martial arts for the commoners that are willing. Three war-smiths that had rode with him from the north also promised to teach the arts of weapon&armorsmithing for the village smiths, to increase the quality of equipment in the use of the rebellion. It should be noted that Treeward was constantly growing, as the need for change in Darnon grew everyday stronger and stronger. The village had allured several powerful figures to join, such as cleric Thendous Grayish, who shared spiritual guidance for the rebels. Man called Ralhold Silvermace had been selected to act as a village elder while the heroes were absent. Also, familiar barbarian, Baltrus the Hot-head joined the ranks of rebellion, chanelling his temper against the oppressors.

Howl in the Dark

Guulvorg
 Just a ten-day later, important guest arrived to Treeward. Thul Gilial was a scout from the elven kingdom of Evereska. His mission was to observe the kingdom of Darnon and areas near it, and now he came to warn the heroes from the terror that had arisen from the Sunset Mountains. Apparently, the death of the leader of Gujat Kragor had enraged the orcs. Thus the greenskins let loose a mighty beast known as Guulvorg. Thul Gilial urged the adventurers to slay the monstosity with haste, as it would certainly rend apart the unprotected villages east from Hluthvar.

And so the went, once again, and few days later, only some miles east from Hluthvar, the monster slayers arrived to small village of The Valley of Hluth. The night had settled and our braves witnessed terrible carnage, as several of the small villagehuts had  been torn apart, and dismembered corpses of the villagers lied scattered. Then a great howl broke the silence, and the giant beast attacked. Crossbreed of a worg and a dire wolf, the proportions of the huge wolf were unnatural. Nevertheless, if it bleeds, it can be killed, and so did our brave justifiers that they stroke down the vile abominations that the orcs had released for revenge, and the outskirts of Hluthvar had been saved.

Operation Leverage
Two weeks later, the heroes attended to a new affair that was mainly designed by Dortherion. They were to rob the armoury of Hluthvar, as the rebellion desperately needed more equipment and gold to fund itself. The strike was intended to be timed into the new years celebrations, as the city was less populated by the brothers of the Black Cliff, as the Cult of the Bitter Lord had a grande ceremony in Iriaebor. They were to use secret smuggling tunnels that ran under the city with the aid of freedom fighter-agents deployed earlier.

As the night of the New Year came, the Operation Leverage begun with a bang. Our heroes, Arius in front, smashed in to the well fortified armoury, cleaving down any resistance. Only true opposition they encountered was a commanding Brother of the Black Cliff, Captain Wormwood and his Defenders of the Iron Wall elite soldiers, who had grouped in to defensive positions at an arms vault. Nevertheless, their full plate armors and tower shields were opened like a tin cans, as our brave raiders pryed themselves through.
As the weapon-vault was secured, the aiding rebels begun to carry the arms out of the vault, to the smuggling tunnels, as the heroes focused their attention into solving a key-puzzle of a door that would lead into the inner-vault. Eventually the puzzle-mechanics were outsmarted, and our justified looters hit a motherlode, as the inner vault encased three chests of gold, one shiny magical mithral chainshirt and a peculiar item that resembled a deck of cards.

As they were carrying the chests out of the vault, sounds of battle ensued from the upper level, and the crude elevator to the vaults came crushing down. The party had to climb up via small staircase that were only accessible from the vault, and they found that the operation had been compromised. Dortherion and his men had barely fend off city guards who had tried to seize back the armoury. Thus the party and the leftover rebels dashed out of the armoury, rushing through the city alleys towards the entrance of the smuggling tunnels. Altough the route was short, many fell to the spears and swords of the pursuers. They had to force a  cave in at the tunnels entrance in order to escape, but the danger was far from over. Trapped into the dark tunnels, they began navigating hastily towards the exit outside the city. Then something went wrong. A creature attacked from a dark side tunnel, striking Douglas unconscious. Trapped in the cramped tunnels, Arius struggled to drive away the shadowy attacker, but before they managed to take a breather, they noticed that Douglas was missing, someone or something had dragged him to the numerous sidetunnels..

Sorrow at the Staggering Elk
As the shorthanded heroes finally entrenched themselves from the tunnels that might have proven to be one's doom, they proceed the the Tavern of the Staggering Elk that was located at the outskirts of Hltuhvar. In the case that something would go wrong during the armoury assault, they were to regroup there.
Douglas was still missing, and even though the operation achieved it's goal in gaining resources, many brave lives were lost. As the grand schemer and master executer of the operation, Dortherion took the losses heavily. Constantin Almert, who had supervised the transfer of the loot from the armoury to the tunnels, grieved after his long time hunting partner, Viril Massar, who was lost at the streets and alleys of Hluthvar.

Three days later, the main group of the participants at the armoury, left Staggering Elk. Lead by Dortherion, they headed back to Treeward, as our heroes were to stay and search for Douglas one last time. One might call it destiny, but a mule cart reined by old lady called Mirmos Sliver arrived to the yard of the Staggering Elk. The old lady asked from innkeeper Guysses the Sembian for a pitcher of water, as she was accompanied by two men in poor health. By whim, Jared paid heed to the conversation between the Innkeeper and the old lady, and he followed her back to her cart. There lied Douglas, looking gaunt, covered in filth. As the thief lingered between life and death, Jared used his divine powers, and restored the vitality back to the weathered rogue.


Luckily, Douglas managed to escape.
 As he was revived, Douglas told the others how he had woke up in a torture chamber. The torturer had asked him questions about the rebellion, but he had resisted the attemps, and eventually managed to break free and slay the man. After this he had escaped with another prisoner called Valvar. They had crawled through a narrow duct, full of sewage and contagious diseases. That explains his poor condition when Jared found him, and why Valvar had lost his life. Without the old lady Sliver, whom is to be thanked for picking up the two men to her cart, both of them would be dead.

Lord of the Hill 
Month and a half later the rebellion, known also as the Free Darnon faction, had gained major foothold in the northern parts of Darnon. Still a constant menace lingered as mercenaries streamed to Darnons capital, Iriaebor. The force that camped at Iriaebors outskirts could easily crush the rebellion, but for some unknown reason no movement of that sort had been noticed, and that worried the leaders of Free Darnon the most. But they were not the only ones with worries. Dundast Greygoblet, the halfling villagechief of Corm Orp had turned to the heroes for assistance. He and his entourage of his kin were overthrown by bunch of hill giants. And now he wished to get back to his village by the hills. The adventurers could not say no to the miserable littlelord, and so they headed north, through ice and snow that now covered the once so lush plains of Darnon.

Hill giant brothers Knuffa, Tor Tor and Rummaruk had enslaved the halfling villagers, and enstablished their lair to the villages centre. As our giant-slayers spied and work on their tactics for slaying them, they noticed an increase in giants number, two giants from the Anauroch desert had came to greet their distant cousins. Our brave slayers were not boggled by this, and decided to launch their attack to liberate the villagers. It is no common secret that fighting against giants is a hazardous task to do. This our brilliant braves were to find out, as the great clubs wielded by these potent yet imbecile slavers hammered down onto them. As brutal as the clash was, the humongous intruders were beaten and their northern kin driven away. The villagers who had endured the exploit of the giants cheered and began to organize a massive celebration for their liberators. The heroes, who were exceptionally modest this time, presented the village to its chief, and returned back to Treeward, knowing that they had gained new, yet small, allies.

End Of It All
It was 8th of May, 1373DR, and our dear adventurers rode along the treeborder of Reaching Woods. Arius, Cidela, Douglas and Jared had made a trip to Scornubel where they had visited the markets and shops in order to update their equipment. At the same time they had paid a visit to Mordiggian, the boss of United Merchants, or United Murderers as some knew them. It should be noted that Mordiggians tyranny at Scornubel no longer bothers city. And so, after this succesful campaign to neighbouring free city, our jolly lot were returning home, to Treeward.

Their ennobled state of mind soon changed into concern, as one of Constantin Almerts rangers, Ralfar, rode against them. He carried a message of most tremendous importance. The base of Free Darnon and safe haven for the refugees, Treeward, was under attack! Ralfar explained that with the morning mists, few hours ago, a large army commanded by Skull Rider Overlord, Captain Irongrave, had sieged the village. Also during the night, a great magical wall was conjured to the treeborder, in order to prevent the refugees from escaping, companied by antimagical barrier that blocked Balthor from sending the heroes a message of distress. As a skillfull rider, Ralfar himself managed to slip out before the King's Army closed in, and begun the search for the heroes, as their aid was desperately needed.

They rode along with the wind, as every moment was closer to the destruction of Free Darnon. Although their ride was a noble lunge through miles, they arrived too late. The battle had commenced without them, and the rebellion was losing in every single field. The struggle had taken place in a opening in front of the village, and even though the forest gave some cover for the rebels, the vision was horrendous. The well armed professional soldiers of King Osander II hacked down  masses of inadequately equipped rebels, and as zealous as they were, they didn't stand a chance. Only the men of Rhaum, who were led by their brave captain Dortherion, managed to fight back. But they toiled in vain, as the Brothers of the Black Cliff slayed men like pigs. There are no words that can describe how those vile servants of the Bitter Lord killed and dismembered their victims that day. In the middle of the battlefield was a large wagon, from where three poles towered towards the sky. To these poles, three tortured figures were bound.

Shocked by the slaughter in front of them, our fateful heroes plunged their mounts to the ranks of the enemy, striking down every single Black Helm, Skogarrim Mercenary, Bitter Lord fanatic and Skull Rider who crossed paths with them. Their fury was only increased as they saw how Balthor The Mage was mortally shot down from the sky with a powerful arrow of the Bitter Lord, where he was pouring his fire evocations down onto his enemies.



Even though they began their chivalrous charge in the lance formation, soon only Arius was advancing towards the head of the snake, Captain Irongrave. The others were hindered on their way, thus leaving the half-elf prince to face the menace alone. Just before reaching Irongrave, a  sudden blast knocked Arius and his horse to the ground. As he forced himself up he saw how Irongrave held Dortherion from his throat, as the minions of the Skull Rider Captain stabbed Dortherion again and again. Arius threw himself against the Captain of the Black Cliff, challenging him to a duel. As gallant as he was, Arius struggled against the Hammer of Doom, a powerful warhammer that was given by the Bitter Lord himself to Irongrave, his loyal servant. Jared tried to reach Arius to aid him, as he saw the upcoming doom, but too late. A powerfull blow knocked our brave prince prone, and as Irongrave was to deliver the finishing strike, a flash of bright green light occured. The Skull Rider Captain quailed in pain, and with a terrible cry, the champion of evil fell dead on the ground. And lo, on a hills surrounding the battlefield, stood Melkor!

The Return of Melkor
As Captain Irongrave was slain, the forces of King Osander II began to shatter. Melkor had summoned celestial dire lions to his aid, and soon the army was driven back. Only the Skogarrim barbarians and the fanatics of the Bitter Lord had to be killed to the last of them, so blinded were they by their lust of blood.

Finally the battle was over. As the cold drizzle drummed faintly the armors of the ones who fell, it was obvious that only the most lucky ones survived that day.In addition to the countless who had given their lives in order to defend the Free Darnon, Melkors old friend, Batlhor, had been slain. Hot blooded half-orc barbarian Baltrus was also killed, but severly wounded Dortherion managed to see another day, as did 32 of his men. Constantin Almert lost his eye as he led his rangers agains the back ranks of the enemy. In addition to him, only four of his men survived. Constantin also found out that one of the three figures bound to the pole-wagon was his friend Viril. They had tortured him to reveal the location of Treeward, and he had most likely been alive when the battle ensued.

Not even the return of Melkor gave consolation to the ones who survived, as months of hard work, not to even mention the lives lost, came to nought. And the worst part was that sacrifices like the battle that day, were only prelude for all the grief that was yet to come in order to liberate Darnon from it's tyranny.

As the night drew it's dark curtain over the scene of sorrow, our exhausted warriors sat around a campfire to hear what Melkor had to tell for an excuse of his long absence. The Wise Wizard told a magnificent tale how he had ridden to the shore of the Sea of Swords, where he had entered the ponderous vaults of Candlekeep. He had researched for ways to use the Cube of Tybor for their advance, and he was convinced that they could supress the powers of Alzarseth, the Red Wizard, who reigned as the archmage of Iriaebor. This would grant them an great advance in the battle for the throne. Melkor also told that he had used lot's of resources in order to gain new allies for their cause, and he felt that he had been quite succesful in that. Dortherion expressed his doubt that Free Darnon would never be able to restore it's ranks, as many good men had fallen that day. But the others who had travelled with Melkor before, saw a familiar glow in the eyes of the beloved magician, and it marked for yet another foolhardy adventure!

The enigmatic mage chuckled silently, slowly smoking his pipe.

Monday, July 18, 2011

Chapter Thirteen - Why To Be Just The Hero Of The Century When One Could Be the Legend Of The Millenium!

Session was held 15th of July at the Altar of Games

Life without the Wizard

Arius fitted a traditional Berduskian noble outfit,
only to find it too tight around his belly.
It had been over two weeks when Melkor left the others for his quest of personal power and wisdom. The others had struggled across Darnon while dragging the bony corpse of Jared with them, and reached Berdusk. There a High Priestress of Lathander the Morninglord had resurrected Jared in exchange of bringing back the Font of the Rising Sun aka the bowl. But before their first quest without the brain, Arius had to perform the second ritual of his legacy sword. Whilst Arius was rubbing coal and mercury to his fine blade, the others auditioned and hired a free-writer to keep track on their adventures and later on, to write up a complete biography in order to make some serious amounts of gold.

This responsible yet profitable task was assigned to certain Kaius Sapphirequill (yours truly) and he began his tremendous work by listening the complete story so far, told by the rest while Arius was wanking some enchantment on his sword.

As Arius completed his ritual, everyone were ready to began their journey to the Purgatory, burned down village some miles west from Iriaebor. There were rumored to be a man called Syrralt, ex-priest and traitor of Lathander who had stolen the Bowl for his own dark deeds. The heroes were to capture and bring justice on him, and to return the bowl to it's righfull owners. As Melkor was still missing, it was decided that Cidela Pepperpath would act as substitute for now on.

Journey to the Purgatory began with unconvential measures. Our braves loaded their mounts to a barge that was destined to sail up the river Reaming all away to the Sunset Mountains. Master of deception, Douglas, disguised our riverfaring posse and their mounts, and none of the authorities questioned these "miners" and their "beasts of burden". Journey via the river went well and our strike force stranded few miles before the Purgatory to close with it by feet/hooves. On 23rd of August 1372Dr  they began approaching the Purgatory, known as the village of Orp Sarkan before it's fiery demise in 1368dr when the Skull Riders rode in, slayed and burned the whole village.
The Purgatory, one can't wait to have a vacation there!

Everything in Purgatory was in ruins. Only stone foundations and charred structures remained. In the middle of the village was the market square, place where a great massacre occured four years ago. Dozens of stakes stood there, with charred, impaled corpses of the villagers still hanging in them. Our heroes were disgusted and upset from this heinous massmurder of innocent people. No signs of Syrralt were seen, until they discovered a tent hidden inside a ruined house. Their investigations at the tent came to sudden stop as unidentified riders approached the market square. Our defenders of justice hide themselves and eavesdropped the riders, who were mercenary vanguards lead by a Skull Rider. Fifteen men began patrolling the ruins, some of them Kothians, some Skogarrim, and five of them Blackhelms, Darnonese soldiers.

Our magnificient hiders continued to hide, and investigate the tent, and they discovered strange writings and trigonometric diagrams that depicted a certain location in the ruined village. Carefully inching to avoid the soldiers attention, they moved to the location and found a basement. Inside it they discovered a ropeladders that descended into a narrow chute. By using these ropeladders, they soon found themselves from a underground passage. Eventually the passage came into a halt and opened into dark underground cave. They saw glimpse of torchlight from the otherside of the cave, and witnessed how Syrralt tried to join into Undersea-God-Cult of fishmen, Kuo-Toa. The situation provoked combat, and a scaling began. Our seekers-of-lost-relics had quite a nuisance from Kuo-Toa harpoon-men who hurled their weapons with deadly accuaracy. Nevertheless, the bug-eyed seamen were bout to suffer a defeat, when the unexpected happened.

Curiously, the Kraken stripped Arius and clad him a loincloth!
From the middle of the cave, where a 50ft wide pool of underground water lied, rose a tremendous monster, a kraken, a creature of immense size and diabolical intelligence. The kuo-toa began shrieking "It's Moolowik the Hoarder" and the balance of the battle quickly changed, as the gargantuan entity began amassing both Kuo-Toa and our braves with it's 60ft long tentacles. Quick in wit, our bold warriors began an expeditious retreat, as Douglas managed to nick the bowl. The Kraken, Moolowik, caught Arius as he was running into the passage, but instead of eating him straight-away, the masterbrain proposed a deal to our dim-witted prince-to-be. Arius agreed with the giant-squid, and he was released to live another day. He only had to promise to bring a steady supply of human sacrifices to the abomination, and the creature would crush the riverharbor of Iriaebor when the heroes would try to seize the capital. Forthright suggestion don't you think.

Like the rat leave a sinking ship, our heroes escaped the Purgatory and began their trip back to Berdusk. And soon the Font of Rising Sun was back in the goldring-rich hands of the worshippers of Lathander. And then, yet another adventure unfolded for our heroes.

Change in Order

While our proud adventurers were in Berdusk, Cidela Pepperpath's father, General Almatheus Ochrefield suggested that they should open up the border a little bit. What he meant was that the heroes would infiltrate the borderstation Morihig, which was located at the great gate that dominated the landscape. This gate was the only way through the massive bulwark, and the camp Morihig was the main base for the soldiers stationed in the guardtowers of the bulwark. Inside the camp, they would track and assassinate General Traaghar, a evil man in responsible of many unnecessary deaths of civilians trying to leave cursed Darnon. His demise should open his post to Colonel Erebald who Ochrefield knows to have sympathies for the rebels, and much lesser thirst for blood, unlike the current commander general Traaghar.

To execute the change in order, the schemers left Berdusk and disguised themselves through the gate. While
Dash-line is the way in, dot-line is the way out.
they walked through the camp they observed everything that could aid them on their mission. After the camp they stayed in a shack village known as Hope's End. It had spontaneously sprung up after the construction of the Great Bulwark as many homeless refugees were denied to leave Darnon, so they stayd and camped near the gate. From the misery of Hope's End our soon-to-be-assassins survailed the camp, learned the basic schedule of the camp, including the changes of the watch, and took careful note on the personal customs of General Traaghar.
 
Finally as all the in's and out's, cons and pro's were mapped, our vigilantes begun to move. They assaulted four soldiers patrolling at the Hope's End and escorted a coal cart to the camp. Cidela was to drive the cart, and as they would close the inner gates, a cart wheel would broke to cause distraction. Douglas managed to jury-rig the wheel perfectly and the distraction went as planned. Cidela coloured it futher with her womanly virtues.

Cidela used pair just like these.

Our braves crossed the campbridge to the southern portions and stayed hidden inside a tent, until the time was right. Approx. 2.am Douglas began to sneak towards the HQ. He climbed to the Generals window with the aid of Jareds air walk spell. Luckily the general was asleep, although just faintly, and Douglas performed the notorious Coup-de-Grace, and the assassination was done. They escaped the camp by going out to meet some local girls, and the gateguards didn't notice their hoax. As they left the camp, they forced the whole shacktown of Hope's End to escape with 'em, as they knew that when the murder would be discovered, a great deal of violence would rain down on the civilians.

After the incident at the Morihig borderstation, our heroes once again crossed the Crossing of Hastur, from where they met commoners who were willing to join the rebellion. This oppinion was shared by many that they came across and one led to another and our alpha-rebels found themselves from village of refugees known as Treeward, located in the northern parts of Reaching Woods. There they stayed for three months, instructing able men and women in the secrets of martial warfare. Many were ready to sacrifice themselves for the better tomorrow, and our humble revolutionares soon understood that Darnon was changing, and the moment of truth was closing rapidly. Familiar foresters, Constantin Almert and his sidekick Viril Massar, continued to hone the skills of their upcoming rebel army, as the heroes were needed elsewhere. A call of distress came from the Pass of the Setting Sun in the eastern borders of Darnon, at the Sunset Mountains. There the Order of The Black Cliff had outsourced the responsibility to direction thats atrocity triumphed even the infamous Captain Irongrave. Place where the evil lurked was called Mor Shathûr.

Man Called Tree
It was mid-november and our fellowship proceed towards the city of Hluthvar. Day before it, a curious incident occured. On a small hill lied a rustic cabin accompanied by a weathered tree with dark red leaves. This aroused our adventurers attention. They rode past four gravestones and at the cabin they found one yet to be buried. A skeleton of a man rested on a small bench nect to the cabin door, holding tight on a rusty sword. Before our dear anthropologists managed to search the cabin for loot, a deep whispering voice caught their attention. In the old tree was a man, chained to it. He was old, grey and his skin was rindy as the tree. Bark had covered over half of the chain around the tree, and was slowly engulfing the man itself. Man was bent to the shape of the tree trunk, and his bones were clearly dislocated. The man told our heroes how he had been chained to the tree over a lifetime, as his captor rested under the first and most worn-out gravestone, near the cabin. Man who's skeleton rested near the cabin was his last guard, and the grandgrandson of his captor, Alestur Grimmoir.

Man Called Tree, as he called himself, had murdered and raped Alesturs young wife somewhere around the late 1240's. Rightfully enraged, Alestur had fastened him around this tree outside their homevillage of Hluthvar which now was a city. There he sworn to see the Man to wither and languish until the end of his miserable life, as death would be to pleasant for a murderer like him. Fed only to keep him barely alive, the Man outlived Alestur, who's son Sarmald continued his fathers duty. Eventually Sarmalds son, Farmald put his father to rest and continued his grandfathers calling. But the chained man lived on, and the decades turned into a century. Eventually, Alesturs grandgrandson Haravald, last of his dried out lineage, died somewhere around 1350's and the Man Called Tree was left unguarded. He believed this to be a boon, as none would feed him anymore. But he didn't die.

Man Called Tree suspected that the tree had something to do with it, as he recalled the leaves to be bright green when he was tied around it. Now the leaves were blood red, and Man Called Tree was sure that the wretched plant had grown roots inside him. He asked the heroes for amnesty, and hoped them to strike the rusty blade of Alestur through his heart into the rotten core of the cursed tree. Although he showed no signs of regret, the heroes agreed to do so. Man Called Tree's last wish was that the adventurers would bury poor Haravald who had died in watch over two decades ago. And as the blade reached the trees core, Man Called Tree finally had his rest.

After burying Haravald, the tree dropped it's first red leaf, that slowly floated to Haravalds grave. Our scales of justice continued their journey and left the site that had confined four generations in a one act of revenge, and continued towards the pass of Setting Sun. They passed Hluthvar, a small city that was just a village when Man Called Tree had done his heinous act, and decided to liberate it as soon as Melkor would return as they had heard that great terror was practised in there.

And as their mounts hooves struck lightning, the darkness of the Pass of Setting Sun rose before them, and the darkness had a name,
MOR SHATHÛR