Showing posts with label Triel. Show all posts
Showing posts with label Triel. Show all posts

Monday, March 12, 2012

Chapter Seventeen - Calm Before The Storm

Session was held 28th of January at the Altar of Games

Asbravn's streets were full of grief.
Governing the City
As the new dawn rose over the city of Asbravn, the ones who survived the perilous night were able to witness the full scale of devastation. Bloodstained streets glimmered like rivers of ruby as our heroes wandered around the city. Although terrible price was paid, they were still seen as liberators, and the battle against the Red Dragon  was remembered for generations. Cidela Pepperpath had rode to the city at dawn and joined the heroes company as they were to begin re-organizing the governance in the city. Newly promoted Count Anthrop vowed to assist our heroes in their struggle to stabilize the mangled city and by his initiative they arrived to Asbravn's Chamber of Commerce. The old wooden building had survived the blazes of dragonbreath and swarming undead and while the keep was reconstructed, it would serve as the center of governing. High Merchant Massime Rodour welcomed the new rulers to the Chamber and showed them the great table known as the Scale where they should hold their "court".

As they made themselves comfortable around the Scale, a former captain of the cityguard marched in. He presented himself as Erga son of Ereg, grandson of Egra the Trollslayer. He pledges to form the new cityguard with eighty surviving guardsmen who aren't too loyal for king Osander II. Our newly elected governors didn't oppose this proposition and thus Erga returned to the streets to stabilize the chaos. After enstablishing the city guard, our valiant heroes retired for a lunch and a nap in one of the surviving inns. The Velvet Weight served fine meals and warm beds for our dragonslayers, and they slept a little while Count Anthrop continued on the management tasks.

Later on the afternoon, Count Anthrop dragged our dreamers back to the newly established court. There they had to execute some justice, as Antrhop presented them several crooks from Lord Protector Mornburgs old court to answer for their misbehavings.
Death to traitors!
Our new judges condemned ex-bailiff Fraknar Anderser and his collector Jalivar to be executed, along side with torturer Two-Tongue (who tortured Jared and Arius a year ago) and Stygon, a priest of the Bitter Lord. They were to meet their end at next high noon.
Speaker of Mornburg, Salvard Greybridge, official Nemerd Stonetower and widow Lady Marin Mornburg were condemned to imprisonment until their negative point of view would be drastically changed. Sorceress Dacatrin (who battled against them just a day ago!) convinced Melkor to be better left alive, as her services would be much of use, so she was declared as an ally.

After pronouncing the sentences, Antrhop presented several vacancies to be filled. Our homebrewn lords appointed bloodhound mercenary Huss the Hound to be the new constable. Valiant Ser Albaster Typhion vowed to serve as a non-corrupt bailiff, while Walther Purpletide, familiar sage (the last apprentice of Ulverus the Wise), promised to act as an advisor.
Misha & Sasha
Count Anthrop volunteered to act as the new Speaker and High Merchant Rodeurs lawyer Uddard Blackcaster was elected as the chamberlain/senechal to advise our heroes in legal matters.
 New chamberlain Blackcaster promised to present several legal issues during next morning and advised our court of kings to take a rest. And so they ought to do,but old trader Geodyf Mirnov stormed in to the courtroom with his two dazzling daughters. Fortune in his eyes, the oldtimer tried to pitch his daughters Misha & Sasha to our city-liberators, but only Douglas took the bait.

A whack straight into forehead,
that makes a beheading remarkable!
After a full night of debauchery. our heroes struggled to get up to see yesterdays convicts to be executed. Because the city had no executioner anymore, Arius was forced to deal his own justice, as he was the most capable swordsman around. Beheading's were done without any errors and Mornburgs crooked administration was finally dealt with.

Kingdom Come

After the justifiable public killings, our lawmakers returned to the Chamber of Commerce to pass some laws and edicts. Newly appointed chamberlain Uddard Blackcaster had prepared several important articles. Thus they ordained:
  • The Kingdom of Free Darnon was founded 23rd of May 1373DR. With his legitimate claim to the throne, Arius was humbly crowned as Ariendur, King of Free Darnon.
  • Pleas of aid were send to Cormyr, Waterdeep and Baldur's Gate. 
  • The Church of the Bitter Lord was banished as heresy and all worship of the forsaken god will lead to trial. Old religions like Lathander and Chauntea were restored to their former standings.
  • Mornburgs hidden treasure that was found from the Keep Asbravn will be spend in repairing the keep and the city
  • A messenger was send to Hluthvar calling Dortherion to march the army of Free Darnon down to Asbravn, as recoil of some sort was expected from behalf of King Osander II. 
  • Pardons were promised for the prisoners of war that are willing to join the Free Darnon
  • It was also decided that the surplus wealth from Mornburgs stash would be spend in Scornubel. The heroes would venture there personally to make necessary arrangements with local administration in order to buy weapons, equipment and rations for the citizens of Asbravn.
It wasn't mentioned in the official records that our brilliant posse would also make some personal purchases of magical sort, and also a quick trip to town of Triel in order to meet up with trusty henchman Lot and to dig up the Cube of Tybor that was hidden there months ago. 

Here the artist was somewhat mistaken,
the attempt was made with a dagger, not a spear,
although the two are easy to confuse.
After the lawmaking, High Merchant Rodour took our heroes for a short walk around the city. Despite the city's general turmoil, many wished our heroes well while they paced through the streets. They even met familiar faces such as Brella Cempwood who had bestowed them with Hero, Arius's dog that currently was in Triel with Lot. While on the streets, one of the Mirnov daughters addressed Arius and they broke up from the delegate to have a private conversation. Neither of them knew that an assassin was lurking nearby, and the first attempt for Arius's life was made. The assassin however botched his big moment and our young King sliced the bastard in half with his legacy sword, Ilbrandir. Merry tale for the assassin to tell at the ferry.

The new dawn arrived with dozen hundred soldiers from Hluthvar as Dortherion arrived with haste. They had few units of reinforcements with them, such as a brigade of halfling slingers from Corm Orp. While our heroes prepared to leave for Scornubel, Dortherion and master mercenary Karman Fatta was to stay and organize defenses in Asbravn. Dortherion also told about the intel reports suggesting that King Osander II had only his mercenary armies to move towards Berdusk. All the Blackhelms were still in Iriaebor and thus a serious menace lingered near Asbravn. 


After they had dealt with the last governance issues in Asbravn, our bold adventurers saddled and strode towards the village of Darkshallows. They expected a nostalgic reunion with the villagers that they once saved from peril, but the cruel forces of King Osander had preempt our adventurers, and only death and suffering waited in the village. Our fellowship which was accompanied by Cidella, could only behold with sadness as every single villager hang from a noose in the branches of ancient grey oak. Day later, our travelers arrived to the Crossing of Hastur, and later that evening they stayed the night at Tremeld Sinivihta's Foresthouse Inn at the border of Reaching Woods. The old innkeeper warned our journeymen( and women) from new dangers lurking in the woods. Some being of immense evil wandered around the forest, leaving only trail of dead vegetation, trees and animals behind. Slightly discouraged, our wayfarer slept their night with caution, and after the daybreak they plummeted to the woods.

Return to the Cube
Arius after his upgrade/extreme make over/pimp my knight
As the innkeeprer had warned, the forest indeed possessed an atmosphere of evil. In the midway of the forest trail, our heroes finally found something quite alarming. Two dozen dead men lied scattered around the road, and a trail of dead grey trees diverged from the path. They all seemed like their life force had been sucked out of them, and with great caution our travelers continued towards Scornubel. Even though the signs were there, they arrived safely to Scornubel. Captain Kluskan of the cityguard, the Red Shields, introduced our heroes to the ruler of Scornubel, Lady Rhessajan Ambermantle, who was appointed shortly after the United Murderes - crime syndicate was erased from the city (by our heroes of course!) Lady Ambermantle recognized them as the sole rulers of Free Darnon and agreed with terms of trade with them. While the wagons for supplies were to be organized, our dear merchants marched to the shops to boost local economy with theirs tremendous hoards of gold. Fully upgraded and equipped, they still had time for the supply-wagons to be ready, so they decided to fetch Lot and the Cube of Tybor from Triel.

After full night of sleep at the Jumping Jugs, our heroes rode to Triel. The journey only took half a day. Village of Triel was the same as it used to be, although a strange stone statue had been mounted in the middle of the village. It didn't taka long to our fellows to recognize the statue to be Hashim, their old friend who was killed in Triel. Touched by the memorial, the moment soon turned to joy as Lot run to them. As the reunion took place, many memories where shared and laughter was heard all across the village. The village chief, Elvar the Grainlord soon joined the heroes, only to be terribly insulted as he found out that our braves were not the men they had told him ages ago. As a strong supporter of King Osander II regime, The Grainlord asked for the fake-diplomats to leave.

Artists view of the atrocious look of the Vasuthant
Our political plotters decided to obey Grainlords request (which was completely unheard of, given their eagerness in violence) but they first went to the house where the Cube was stored. Lot was slightly disappointed from the turn of events as he had savored great reverence within the village. Nevertheless, the cube was still buried untouched in the basement of the house, and as they dug it up, Melkor received strange message from the Cube. The old wizard assured the rest that the cube was just happy to see the heroes and downplayed the importance of the message. As they were making their way out of the house, Elvar the Grainlord appeared once more, carrying a amulet associated to Alzarseth, the Red Wizard. The bitter chief insulted the heroes and as he cursed them, great darkness descended from the sky. Terrible undead known as the Vasuthant attacked. Battle was grievous as many innocent villagers died, as the abominations life sucking powers did great damage to anything living around it. And to top this, the thing altered time itself. But don't you worry world, the champions of Light were near as this gargantuan evil erupted, and with amazing expertise of our good guys, the unholy creature released by the evil red wizard was destroyed.

And this my friend, was the first thunderbolt of the storm that would change the face of Darnon forever.

Sunday, June 12, 2011

Chapter Twelve - The Call of Longing, A Cry of Calamity

Session was held 2nd of June at the Altar of Games

The Cube Unfolds It's SecretsArius stared with awe, as he struggled to comprehend how could the magical cube of ancient origin call his stepfather Melkor by name. He forgot that Jared had been wounded grievously as a great outsider beign Nycaloth had ripped poor priests arms off. Harmaakelo's Mill had turned to be a stage for great suffering.

Suddenly Melkor started to translate Cube's ancient language, and even Douglas pricked up his ears while healing poor Jared.

     Melkor told how the Cube of Tybor was actually Tybor himself captive inside a magical artifact of his own creation. Tybor had once been the second-in-command in the cabal lead by Valthar the Wise. Together they had dedicaded themselves for the preservation and protection of the Netherese knowledge and magic. Tybor and "One-better-not-to-be-mentioned" were Valthar's two most trusted disciples, but as Valthar perished due extremely venerable age, a competition ensued between the two disciples. But Tybor had already created his magical cube that gave him much power, so the cabal named him as the follower of Valthar, and thus he was given the main-responsibility of protecting Valthars "legacy".
     The rivalry between the two turned into bloodshed as the "One-better-not-to-mention" was determined to obtain the legacy. With cunning evildoing the "One" managed to imprison Tybor inside his own cube. The Cube now held Tybor's powers at bay but rest of the cabal still turned the cube for their avail and with the lead of a wizard who later became the Witchking of Blood Mountain, they banished the "One-better-not-to-be-mentioned" to the far-east.

     Centuries elapsed and the cabal withered into the sands of time. And so the Cube was forgotten until the heroes managed to discover it from the Cauldron of the Wyrm.

Now as the heroes possess the Cube and it has regained it's awareness, it warns them that it once again senses the grave danger that lurked in these grounds centuries ago. Tybor suspects that the "One-better-not-to-be-mentioned" is near and that he possesses the Legacy of Valthar the Wise. Melkor stops translating but the rest notice from his gestures that knowledge of great importance is shared between the Cube and the wizard.


Cidela Pepperpath, the brave warrioress
 But they stop to pay attention to Melkor as the noise of hooves thunder into their ears. There, in the middle of a thunderstorm, a familiar figure cathes with them as Cidela Pepperpath shouts for them. She had rode from Berdusk to fetch the party back to Darnon, as the kingdom is facing a new dire danger. Cidela explained that black clouds gathered over the ruins of Dakhet-Mar and from there a doom would descends upon the village of Durunmer. Our magnificient adventurers promised to answer for this call of heroes, but first they woudld have to return to Triel, where they would bury Hashim and hide the Cube. Cidela was devastated from Hashims fate and the grave wounds of Jared.

On the way to Triel Cidela remebered old tale about the Blue Lady who lurked in the Reaching Woods. The old witch was known for preying upon men but also for it's potent but whimsical healing magic. As Melkor confirmed the tale to true, the group with more legs than arms decided to ride to Darnon through the forest and on their way there they would attend the Blue Lady.

But before their quest for Darnon, they had to put everything in order at Triel. Elvar the Grainlord was shaken from the recent events and promised to do his best to compensate the incident for the "diplomatic entourage". He even offered one of his houses to be the new "embassy" and none of the heroes didn't mind. At the late hours, just before the glimpse of dawn, Melkor, Arius and Douglas buried the Cube of Tybor deep into the soil at the basement of the newly acquired "embassy". They decided that Lot would be left to guard the house, but they didn't reveal the Cubes location for the poor squire.

Our brilliant champions managed to rest for few hours, but before leaving Triel they attended the funeral of Hashim, organized by Elvar the Grainlord. While wishing farewell for the redeemed Kothian Mercenary whose blade had proven to be one of the most efficient means of justice, mortified Jared told about delirious dream he saw last night, where Hashim stood behind the Cube of Tybor, leaning to his sword. Jared was convinced that the Cube would be safe as the Kothian would guard it even from the hereafter. While others wept, others stood motionless as the mercenary was laid down to rest. A priest from Triel started a hymn for the deceased and many united to the choir.





Ferocious battle at the Outpost
 Kingdom Come!
As Lot was left to Triel, Arius, Melkor, Douglas, Jared and Cidela strode towards Scornubel and beyond. They didn't stop to the wretched city as local group of villains called United Merchants/Murderers had charged them from the murder of Baron Von Schuberg and therefore death would be omnient at the streets of the Caravan City. A familiar ferryman aided them over the river Reaching and they were back inside the borders of Darnon. On their bold gait they didn't notice the signs of danger, and a Darnonese outpost came suddenly after a sharp curve of the road. A ferocius battle ensued, as the Darnonese soldiers and Skogarrim-mercanaries assaulted our heroes. The assault turned into bloodpath as Melkor unleashed his new potent magicks and summoned a great celestial dire bear. The beast shred the assailants into pieces and the outpost soon turned to smoldering ruin.

As they were leaving the site of destruction, two hunters alerted by the ruckus run into the heroes. The joy of reunion was tangible as Constantin Almert and Viril Massar step forth from the forest. The two foresters greeted the heroes and invited them to the lean-to from where they promised to guide the cavalcade to the house of the Blue Lady. After long remedial night of rest, the expedition to the witches swamp begun. The two hunters stayed at the edge of the bog as our brave heroes wade forth to a lonely rustic cottage. Douglas and Arius plundered into the hut, but no witch was seen. Douglas moved outside to investigate, but then the hag attacked, biting and clawing young Arius who was left alone inside the cottage. A combat began and Melkor summoned three great lions to their aid. The bitch was soon slain, and the heroes ripped it's glowing red stoneheart off and gave it to Jared. Strange magicks occured and before their very eyes, Jareds arms regenerated from nothing!


Close-up of Map of Darnon

Strenghtened from the visit at the Blue Ladys hut, our dexterous bandits rode to the Foresthouse were they spend the night. Early at the morning they began to approach the village of Durunmer that was located near the Middleroad Inn where they once visited (see Chapter Two). After days ride they rested for awhile at the Inn in question and quickly continued to Durunmer as the black clouds proceed rapidly towards the poor village. When they arrived to the doomed village, a crowd had gathered before the villages church, reviling the priest of the Bitter Lord who strongly disagreed that he had brought the doom upon the village.As the sky darkened and the black clouds grew, the heroes managed to brief with the village leader but then the foretelling became true as the earth began to shake. As panic spread amongst the villagers, great explosion occured and the church blew up into smithereens. Where the bastion of faith once stood, now rose a terrible monster, a gargantuan maggot of horrendous necromantic power, the Ulgurstasta. (Fiend Folio p, 180)

The mighty and terrible Ulgurstasta

On Ulgurstastas side came dozens of skeletons of various sizes. Luckily Jared was in his might and by the will of Lathander he turned the undead, utterly destroying those foul creatures. Unlike it's minions, the mighty Undead Maggot was unharmed by Lathanders divine powers and begun drumming our valiant defenders of justice. It grapped Arius to it's maw and swallowed the poor prince while it crawled and crumbled village houses beneath it's massive necrotic bulk. Enraged by the devastation, the rest of the villagers bravely attacked the maggot, only to be dismembered by it's 40ft. long razor-sharp tendrils that sprung suddenly from it's pores full of pus. Melkor summoned three dire apes to keep rest of the undeads at bay, so he could focus on the giant maggot, as the abomination was efficiently killing everything on it's path. Meanwhile Arius struggled inside the creatures abdomen as necromantic acid was feeding on his pure life-energy. He managed to cut open the stomach and escape, grievously weakened from his bumby ride. The fight was amongst the most wicked and severe, and eventually the beast was weakened, but it possesed enough unholy power to launch one final attack of retaliation. It regurgitated it's stomach's necromantic content as a mighty breath weapon that eated away the flesh and animated the corpse as a skeleton. Poor Jared was struck by this diabolic attack, and aghast the rest saw how their cleric corroded away and rose again as a mockery of his faith. This terrible fate of the beloved priest spurred the rest into frenetic attack, and together they destroyed the undead maggot.

Mouring their loss, the one's who were left promised to bring Jared back eventough he had often spoken against the black arts of resurrection. Still, the rest felt that he played key-role in the destiny of Darnon and thus the practice was justifiable. While aiding the villagers who were still alive, Melkor dropped a bomb. He told Arius and Douglas that he would go away for a while. Shocked from the wizards scheme, they protested against it. But Melkor told them that he had to do some research before they could use the Cube of Tybor in order to excecute the coup for the crown of Darnon, and therefore he should ride west, while the rest would stay in Darnon to proceed their guerilla warfare, weakening the power of the one's responsible of the tyranny and gaining followers and support amongst the masses. He told Arius, Douglas and Cidela to ride to Berdusk in order to bring Jared back. And then the wizard saddled and as he rode he declared that as he returns he brings the winds of change with him and thus a new chapter in the history of Darnon would begun.

GOODSPEED MELKOR!

Melkor the Wise riding his valiant steed!

Thursday, April 7, 2011

Chapter Eleven - Keep It Secret, Keep It Safe!

Session was held 26th of March at the Altar of Games


As the dust settled and our brave heroes were proven victors of the struggle at the volcano, a long and gruelling journey back begun. The Untheric refugees rewarded them with gold items scavenged from the temple and in return our heroes teached them how to use the amulet to black guardian statues of the Ziggurat's entrance. Eventually they returned to the portal and left the unforgiving climate of Unther, wishing farewell to their newly forged allies.

From the western end of the portal they found themselves once again surrounded by pitch-black darkness. But they did not cower in front of the catacombs, nor anythings else found in the Ossuary of Wyrmwood, and by defying ghosts of the late Cultist of the Dragon and other perils they ascended from the unhallowed halls into the "cover" of the Forest of Wyrms. All along a creepy aura of evil radiated from the Cube, but only Jared was able to sense it. As their delusions grew stronger and the forest around them almost became alive, a ominous voice whispered from the tree tops "Give me the Cube..". And at the very moment a horrendous green dragon launched it's attack on our unlucky heroes.

A terrible battle was fought, but by divine strikes performed by Douglas and Arius, the ancient beast fell as it's head was sundered from it's serpent-like body. Our party decided to take it's head as a trophy and they continued their journey towards the village of Triel, where Lot and the steeds were waiting for them.


As our champions of valor traveled across the plain between the forest and the village, a wagon catched up with them. Man called Proden and his daughter Mim had been scavenging metal from the Forest of Wyrms and offered to travel with the party. Loading the Cube of Tybor on wagons increased their overall movement and the village was reached in record breaking time.

Village People

Triel was a small village, only couple dozen buildings enclosed within a wooden walls. Nonetheless the village had three large granaries, holding more than enough of supplies for such a small village. They camped into the Singing Straw Inn where innkeeper Gor of Heartland guided them to Lot the squire. Poor Lot had been drinking heavily over the course of our heroes absence, and talking shit even more. And so he explained how the mayor of Triel, Elvar the Grainlord waited for the heroes to arrive as he believed them to be a diplomatic entourage from Darnon. And also how he had arranged a deal with local villager, Bobur Bardabbas, concerning a old house he owned. Melkor was content with Lot's independent chores, as a cellar of a house they owned themselves would suit perfectly for the studies needed in revealing the true significance of the Cube of Tybor.

A bargain was later made, and the party bought their first real estate. A canny carpenter known as mister Harmaakelo (he was an elf, a fact noticed and shunned by the party) promised to repair the weathered building. Later same day, as the day turned into evening, our fellowship gathered to the Grainlords mansion. Hashim was left to the newly purchased house to guard the Cube, and he was glad to do so, as "Sir" Lot's imaginative stories were bit too much for him. And what a feast it was. Elvar the Grainlord served a full course of delicacies. He also asked the "delegate" if it would be possible for Triel to join the upcoming empire of Darnon, and other silly questions as he was still fooled by the stories told by drunken Lot.


As the courses and dishes were served, the Grainlord insisted the heroes to try his "flush", and so he served to them his collection of the finest spirits from all-around the Faerun. Much later after plentyfull of tasting, Arius decided to make a leave, and as the others stayed tasting some more, he staggered towards their house. On his way he met the girl Mim, and after long strange moment Mim ran away. Puzzled by behavior of the girl, he continued onwards, but a great shock awaited him. At the house he witnessed terrible scene of struggle. Inside the house four mercenaries laid dead, gutted by strikes of a scimitar. But in the middle of the horrendous set laid Hashim, striken down by overhelming force. Now the Kothian Mercenary rested in peace, and Arius closed his eyes. Suddenly he remembered the Cube, and an another shock awaited him as the Cube was gone!


RIP - HASHIM THE KOTHIAN

Arius launched to alert the others, and they splitted to investigate the gate and the house of Proden (who's daughter Arius saw just before the gruesome discovery) in order to find the assaulters. They soon found out that Prodens wagons had been stolen and the man and his daughter had been slain in the progress. Gatekeeper Karrahald told them that a wagon had left the village few moments ago, albeit he had received a bribe in order to keep it secret.


A thunderous pursuit begun, as our heroes steeds stroke lighting as they rode the road towards Scornubel. After a while a cartpath departed from the road, and as rain soaked the ground, the trail of the escapees was easily followed. The trail ended into a sawmill owned by certain mister Harmaakelo, and as our noble avengers found the muddy wagon inside the mill in the company of Harmaakelo and his assistant who were carrying a certain cube, it was quite clear who were behind the treachery. As they were 'bout to deal justice upon the murderous thiefs, a huge creature landed behind them. The creature demanded the Cube from Harmaakelo, and as the elven carpenter was paralyzed from terror, the monstrosity launched a furious attack on them all. In the midst of the battle Melkor was able to identify it as a yocholoth, more accurately as a Nycaloth. The Outsider was fierce, and even though they slayed the abomination, it managed to rend Jared into bits. The poor cleric lost his both arms as the four-clawed monster torn them off as easily as one snaps a twig.


As the monster was bout to be conquered, Melkor noticed that the elf had carried the cube with his assistant futher inside the sawmill. He rushed after them, only to witness how the fools were bout to cut the cube in a large circular saw powered by mills waterwheel. Before Melkor could stop them the Cube exploded with massive blast of energy, knocking Melkor down and shaking the whole building. As Melkor managed to get back to his feet he saw a huge hole, at least 15ft deep and 30ft wide. In the bottom of the hole lied the Cube of Tybor.


As Melkor begun to walk towards the Cube, and Arius joined him as Douglas healed Jared who was terribly maimed by the otherworldly creature. Suddenly a voice tolled from the mystical Cube: "Netherene...." and as Melkor and Arius engaged the Cube more closer, the air itself around our fascinated heroes electrified and the hollow voice rumbled:

"NETHERENE.... MELKOR!"